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Driver Madness • Cracking the .EXE???
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Cracking the .EXE???

Posted: Sat Mar 14, 2009 6:51 am
by Fireboyd78
Ok, so inside Game.exe, beginning on line 00171280, is a long list of things like Player Car X position, Player car Y position, Player ccar Y rotation, etc. Now, what if we found out a way to get these functions to write to the Debug.log file? All the appropriate coding seems to be intact, just basically Disabled. And below this the current .LOG file you normally see.


Then again, there is a thing called MScript.c and it is mentioned where I told you.

Is it possible to extract .C files from a .EXE? Or atleast figure out how to re-write the code so it uses that debug information?