Page 1 of 4
PROJECT D.M.E.P/CODENAME HARVEY Developer Blog
Posted: Fri Nov 14, 2008 12:40 pm
by Fireboyd78
November 13, 2008
-----------------------
I completed 2 missions in august this year. Here is a sneak peek at the MissionLadder (the thing that triggers missions when u go to undercover mode)
Code: Select all#-------------------------------------------------#
# Driver Mission ladder V2 By CarLuver69 #
#-------------------------------------------------#
SetCity [MIAMI]
Room
MISSION 500
QUITONFAIL
Room
JOKE 0
MISSION 501
EndRoom
EndRoom
AND of course here is a FREE mission. WILL BE INCLUDED!
Code: Select all// Driver Mission Script v0.1a
// (c)2008 CARLUVER69's MISSION PACK V1
// The Fly-By took forever, but it's ready to go.
//Please do not edit this content without my consent. I spend alot of time on this.
##################################
## T.P.D.B - MISSION 1 ##
## Created by: CARLUVER69 8/16/08 ##
#################################
//********************INITIALISATION********************
//Player restricted to move at startup
StopPlayer
LoadMap "Miami_01.lev"
EventScript "Miami_19.des"
//OverheadMap "Miami_01.map"
DamageBarId 194
FelonyBarId 195
//FailedMessageId
//WindowMessageId
//LoseTailMessageId
SmashedMessage "The engine blew out.."
//OutOfRangeMessageId
//CarGotAwayMessageId
RoadBlockTrigger 2048
PlayerCarType 2 // PIZZA COMPANY CAR - THE RED BUICK
SetMaximumCops 0
Cops_off
AllowCopSpeech 0
TriggerEvent 1
EnablePlayerDamage
MaxPlayerDamage 24576
//PETE'S PIZZA PARLOR LOCATION
SetPlayerPosition -276356,431252
SetPlayerYRotation 3055
//PETE'S CIVCARS AT PARLOR
AddCivCar 1,0,0,0,3055,-275100,431252 //Car 1
AddCivCar 1,0,0,0,3055,-273981,431252 //Car 2
//********************DELIVERY TO ROSS IN BAL HARBOUR********************
//Ross is a random person.
FailedMessage "Pete says you're fired."
Countdown 90 // plenty of time lasts whole mission unless noob
StopTimer
InformPlayer 3 "THE PIZZA DELIVERY BOY"
wait 2
ReleasePlayer
ContinueTimer
SetTarget 0,1000,-310680,376992
EnableTarget 0
Set Objective 2
InformPlayer 3 "First delivery - Ross"
//********************ROSS PIZZA DELIVERED********************
WaitForObjectiveComplete
StopTimer
StopPlayer
InformPlayer 5 "Thanks! Here's a tip - $5.24"
wait 4
//********************DELIVERY TO JOEY IN BAL HARBOUR********************
//Joey is part of the next mission - VITAL
ContinueTimer
SetTarget 1,1000,-256212,365024
EnableTarget 1
ReleasePlayer
Set Objective 2
InformPlayer 3 "Next delivery - Joey"
WaitForObjectiveComplete
StopTimer
StopPlayer
wait 2
InformPlayer 5 "Hey, you drive pretty good."
wait 2
InformPlayer 5 "Wanna drive for me? Just give me your number"
wait 4
InformPlayer 5 "Ok Mike, call you soon.."
wait 5
//*****************MISSION OVER********************
InformPlayer 7 "WELL DONE - MISSION COMPLETE"
MissionEnd
INSTRUCTIONS: save in scripts > missions as mission500.dms, go to data > save a copy of mladder.dml, erase ALL and replace with -
Code: Select allSetCity [MIAMI]
Room
MISSION 500
QUITONFAIL
EndRoom
I REFUSE TO GIVE THE FLY-BY'S OUT. They will be included in the beta and final release....
Posted: Sat Nov 15, 2008 11:24 am
by Nikusakken
Interesting. I'll take a look at it.

Keep it up!
Posted: Sat Nov 15, 2008 11:29 am
by Coyote
Nice

.
Posted: Fri Dec 19, 2008 6:23 pm
by Fireboyd78
I feel this is biting the dust

Posted: Mon Dec 29, 2008 8:17 am
by T.K.
This is interesting. I would like to know the programming language you use.
Re: Driver Mission Expansion Pack (DMEP) - Developer Blog
Posted: Mon Dec 29, 2008 8:47 am
by madness
CarLuver69 wrote:I REFUSE TO GIVE THE FLY-BY'S OUT. They will be included in the beta and final release....
Making FLY-BY'S is really complicated, because there are no tools to assist with the creation. There isn't even a camera memory-hack which would at least display the co-ordinates of the camera while your playing the driver game either in Film Director Mode or Gameplay.
Making the co-ordinates is complete guess work and the game can end up in weird positions. I remember spending an entire day playing around with it and trying to get a nice motion which assists telling a storyline feels almost impossible unless you reuse camera movements that reflections developed (most likely with the use of their own tools). It is possible but will take a long time to develop and if you don't have much time on your hands and get board easy it's not suggested you try it.
Unless you know someone who is good at memory hacking and can develop a tool which will allow you to view the coordinates of the camera while playing the game and in film director mode. It may not be possible but a free camera that can go anywhere without the restrictions of the film director.
So did you ever successfully develop any FLY-BYS, I'm interested to know.
CJayC wrote:This is interesting. I would like to know the programming language you use.
CarLuver69 most likely used a mission-scripting tool to develop this script.
http://www.downloads.drivermadness.net/d1/tools/
Posted: Mon Dec 29, 2008 9:04 am
by T.K.
Thanks, madness, but I don't have the game.
*thinks*
What all does it work on?
Posted: Mon Dec 29, 2008 7:31 pm
by madness
CJayC wrote:Thanks, madness, but I don't have the game.
*thinks*
What all does it work on?
You can make your own missions for the DEMO of the game.
In the demo you get an entire city, "Miami" and if I can remember correctly you can do whatever you like with it. The only problem is the only way to initiate your level is to go into Driving Games --> Getaway. But once you've changed the mission script you can add much more than getaway mode.
Try the demo here;
http://www.downloads.drivermadness.net/ ... r_demo.zip
Posted: Tue Dec 30, 2008 12:18 am
by T.K.
Thank you, madness. I got the demo working. Are there any tutorials at all for this thing? If not, I'll just work with what I've got.
EDIT: Uhhh, from which file in the directroy do I download? I downloaded the setup, but it's in another language.
Posted: Fri Jan 02, 2009 10:49 pm
by Fireboyd78
PROJECT D.M.E.P has a release date set: Summer of 2009.
This will give me plenty of time to work on it and add some finishing touches.
I AM HIRING - Here are some positions:
Storyboard Director - Plans the mission setup tree (must follow my storyline)
Scripter - Someone that can make a flawless DMS file that doesn't have flaws like checkpoint 1 is supposed to make checkpoint 2 appear not make the mission end)
Voice Actor - THIS IS A MUST. There must be VOICE ACTORS. I can't do Pete, Joey, Mike, and all the other guys without some help! (REQUIREMENTS: High Quality microphone that does not muffle your voice, must sound 16ish or older)
CGI Animator - This is a long shot, but im gonna try for cutscenes. All we need is some references to the streets you go through, model the cars and place some block textures over the, render it, use it in the script, voila!
Posted: Sun Mar 01, 2009 9:14 am
by Fireboyd78
STARTING OVER: Realized that the storyline I had made doesn't make sense.
I am beginning work as of right now.
Posted: Sun Mar 15, 2009 1:17 pm
by Fireboyd78
I am currently trying some rendering stuff.
The content you are about to see may not be included in the D.M.E.P!
Here is a preview:
Basing off this I took:
Its a W.I.P, but I think i'm doing pretty good.
Posted: Sun Mar 15, 2009 3:22 pm
by bb_42001
it is looking really good..... btw why is te codename harvey?
Posted: Sun Mar 15, 2009 3:56 pm
by Nikusakken
Tanner Harvey. That's the real name of Tanner... in the mobile phone series.
Posted: Sun Mar 15, 2009 4:19 pm
by bb_42001
the back of the Drover 3 case for PS2 says Tanner Maverick
Posted: Sun Mar 15, 2009 4:24 pm
by Nikusakken
True, but as the mobile phone series isn't developed by Reflections, the developers can call Tanner whatever they want.
Posted: Mon Mar 16, 2009 1:49 am
by cleone
Just don't make it follow the Driv3r storyline because my game is based on the Driv3r storyline.
Posted: Mon Mar 16, 2009 7:15 am
by cleone
CarLuver69 wrote:PROJECT D.M.E.P has a release date set: Summer of 2009.
This will give me plenty of time to work on it and add some finishing touches.
I AM HIRING - Here are some positions:
Storyboard Director - Plans the mission setup tree (must follow my storyline)
Scripter - Someone that can make a flawless DMS file that doesn't have flaws like checkpoint 1 is supposed to make checkpoint 2 appear not make the mission end)
Voice Actor - THIS IS A MUST. There must be VOICE ACTORS. I can't do Pete, Joey, Mike, and all the other guys without some help! (REQUIREMENTS: High Quality microphone that does not muffle your voice, must sound 16ish or older)
CGI Animator - This is a long shot, but im gonna try for cutscenes. All we need is some references to the streets you go through, model the cars and place some block textures over the, render it, use it in the script, voila!
CGI, yeah good luck with that. I wanted a CGI animator for my game and there was nobody who offered to help.
Posted: Mon Mar 16, 2009 6:14 pm
by Fireboyd78
my wireless internet has been gay so i asked my mom to plug my cord back into the router, thats how im on right now.
ok, i have another render to show off -
i got one of richard p's cars tex mapped. i used a daylight system plus an omni near the car to light this scene. I was pushing the boundaries of this shot, because any more or less to the right/left/top/bottom and you would see my unfinished scene.
reference picture used to help get good idea of building to the right of the car
Posted: Mon Mar 16, 2009 7:00 pm
by bb_42001
nice renders you are doing an awesome job
Posted: Sat Apr 25, 2009 3:21 am
by Fireboyd78
I don't know if this pack is ever being released, because i am going to summer school for 6 weeks out of my entire summer vacation.

Posted: Sat Apr 25, 2009 7:35 am
by Driver of DOOM
That sounds like a barrel of laughs, why?
Posted: Tue Apr 28, 2009 3:30 am
by Fireboyd78
This is going to be very easy, I finished 1 mission in just 15 minutes! Now all I have to do is finish the other 30 something odd missions and then possibly do my CGI, make sounds, etc.
I can also guarantee you that the engine sound will be replaced with a more muscle car engine.
(It's the engine from the 1967 Ford Mustang 420CJ from Test Drive 5, modified to sound correctly in Driver)
This is the final plot, i have no intention of changing it -
You play as a former true wheelman, working undercover with the police to take down the huge crime family you once lived for. Rolling the dice and not losing is very tough to do, but the price must be paid.
Returning to Los Angeles in 1979, after a 15 year breakup with the family you once worked with, you're out for revenge - to take them down once and for all. They have no idea that you're not really there to return and do their dirty work, but instead you're there to trick them into lowering their guns so the police can do their job.
10 - 20 Missions in L.A ] ----
-----------------------------------\ ---- Missions need to be divided to have 25 missions between the both of them.
5 - 15 Missions in Miami ] ----
5 Missions in San Fran
10 Missions in New York (Last 3 are final missions)
THIS IS VERSION 1; There will be a cliffhanger on the last missions

Posted: Wed Apr 29, 2009 1:23 pm
by Fireboyd78
There are currently 3 LA Missions completed.
1st Mission - Pick up & Drop off
2nd Mission - Go pick up cop car
3rd Mission (Sub Mission to 2nd Mission) - Drop off cop car

Posted: Thu Apr 30, 2009 6:12 am
by Nikusakken
Looking good. Release date?
Posted: Thu Apr 30, 2009 10:26 am
by Fireboyd78
I'm doing some missions each day, maybe sometime during the summer of '09?
I still need to:
Write Missions
Record Audio
Make FMV's
Edit Textures for certain missions (I have neat ideas in mind

)
UPDATE 9:58pm ~
No missions were done today.
Posted: Tue May 05, 2009 2:12 pm
by Fireboyd78
I have 3 missions done so far...
I need to pick up the pace this weekend.

Posted: Mon May 11, 2009 9:16 am
by Fireboyd78
I might get desperate enough to start writing missions at school

Posted: Tue May 12, 2009 8:40 am
by Driver of DOOM
Dunno about that one, I got banned for 3 weeks (from the PCs) for playing DOOM in IT :p
Posted: Tue May 12, 2009 2:11 pm
by Fireboyd78
I think I might as well cancel this little project we got going here. Why?
NOBODY f***ing CARES.
In all the time I been making this, nobody has been hyped about the project, and you know what, Driver is dead. I don't know why i'm still here
