Ok, first you will need a hex editor. I prefer to use the downloadable hex editor for Notepad++. Open the Frisco_01.cos file and display it in hex. At position 24C you should see 'b7'. This is the start of the data for the first wheel. The data is contained in short integers, each one takes up 2 bytes. By only changing the first byte you will get a smaller degree of movement, I only suggest this since even one change of the second is 256 of the first. Here is a diagram of what each short does.
Code: Select all __
| |
S1 <--> | | (Top Down)
|__|
S2 ___
^ / \
| | | (Side (Right side up))
V \___/
__
| | ^
S3 | | | (Top Down)
|__| V
Here is where each short is:
Code: Select all|Short 1 | Short 2 | Short 3 |
b7 00 57 ff 60 01
So an example where the wheels are raised a bit is:
Code: Select allb7 00 20 ff 60 01 00 00 b7 00 20 ff fc fe 00 00 49 ff 20 ff 60 01 00 00 49 ff 20 ff fc fe 00 00
I didn't explain this very thoroughly so if you have problems don't hesitate to post.
EDIT: Oh, I just noticed your message, I'll see what I can do. Might take a while.