Modding discussion for Driver.
User avatar
By Fireboyd78
#17615
:lol:

Nice!
User avatar
By someone972
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#17624
I found the wheels for the cops, so I can raise the cops up (where they fall over more often), move the wheels in and out sideways, or move them forwards and backwards.
User avatar
By PostalDude
#17625
CarLuver69 wrote:Well Driv3rownz, we'd need to edit the .COS files in order to do that properly, so far it is very compressed and would probably take awhile to de-code. So like someone, can you see if you can decipher the .COS files? (Cosmetics Data)

btw if im on at this time its because im at school.
I myself,can't do sh*t when it comes to driver modding,only can do simple GTA stuff(but this isn't the place for that,is it???) such as default.ide and carcols.dat crap.
User avatar
By Fireboyd78
#17628
Can you show us where the cop wheels are? Like, post a pic of the area? I'm really interested :D

Maybe even give us your .COS file coding for a really ****ed up San Francisco!
User avatar
By someone972
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#17634
Ok, first you will need a hex editor. I prefer to use the downloadable hex editor for Notepad++. Open the Frisco_01.cos file and display it in hex. At position 24C you should see 'b7'. This is the start of the data for the first wheel. The data is contained in short integers, each one takes up 2 bytes. By only changing the first byte you will get a smaller degree of movement, I only suggest this since even one change of the second is 256 of the first. Here is a diagram of what each short does.
Code: Select all
           __
          |  |
S1   <--> |  |          (Top Down)
          |__|


S2          ___
      ^    /   \
      |   |     |      (Side (Right side up))
      V    \___/

         __
        |  |    ^
S3      |  |    |         (Top Down)
        |__|    V
Here is where each short is:
Code: Select all
|Short 1 | Short 2 | Short 3 |
  b7 00     57 ff     60 01
So an example where the wheels are raised a bit is:
Code: Select all
b7 00 20 ff 60 01 00 00 b7 00 20 ff fc fe 00 00 49 ff 20 ff 60 01 00 00 49 ff 20 ff fc fe 00 00
I didn't explain this very thoroughly so if you have problems don't hesitate to post.

EDIT: Oh, I just noticed your message, I'll see what I can do. Might take a while.
User avatar
By Fireboyd78
#17640
Can we see your .C program, even though it's not finished? I want to try it out.
User avatar
By PostalDude
#17641
Slick wrote:Ok ive found it, the name of this utility is PSicture to load up the Driver level textures in it just click File, Open as Raw then browse for the lev file, before you click OK you have to set a few more varibles, you can only view a few textures at a time so to bigger the number set in the Address the deeper you search into the *.Lev files so if you set the number to lets say 800000 in the iview.lev file it displays as far as the wheel textures make sure you set the image width to 512 and height to 512 because this is how the textures seem to look best. Try setting the address to 3000000 in the IVIEW.Lev file LOOK YOU CAN SEE THE COP CAR TEXTURES AND THE DAMAGED COP CAR TEXTURES, let me know what you think

P.S I hope this has all been of help to you all lol because all this has literally taken 2 years of constant playing around and trying different things i figure all this out lol
I tried driver 2 vegas tex's and got this:
Image

what the f**k????? :? :? :shock:
User avatar
By someone972
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#17656
The problem is probably that Driver2 uses a different level format than the original driver. Either that or you went too far into the file. I don't own that one, so I can't say for sure.

@CarLuver69: I'll get that ready and to you tomorrow, right now it is changed for other purposes than tex-editing and I need some sleep.
User avatar
By PostalDude
#17681
someone972 wrote:The problem is probably that Driver2 uses a different level format than the original driver. Either that or you went too far into the file. I don't own that one, so I can't say for sure.

@CarLuver69: I'll get that ready and to you tomorrow, right now it is changed for other purposes than tex-editing and I need some sleep.
I open the iview.lev file and get random crap,one time I got a brown buick GSX with the damaged/undamaged textures,one time I got this:
Image

Blue Camaro and Brown Fleetwood???WTF! :shock:
User avatar
By Fireboyd78
#17685
You're seeing that because the colors are 15-bit, not 16 or 8 bit. It sucks, really.
User avatar
By PostalDude
#17686
Blue Camaros and Brown Fleetwoods in Driver wouldn't suck......
User avatar
By Fireboyd78
#17687
From the picture above me and myself, I was able to get some of the true color out. It's not perfect, though....

Image
I used Hue for this one, set the master to -120, and the blues to -120

Image
Same again^^^, except I added Auto Colors

Image
I forgot how I did this one...But It's not as good as the others...hmm...
User avatar
By PostalDude
#17692
Sweet,is it possible to change the color of the car without it having the whole body become that color???Like a black Caddy Fleetwood with just the body painted(not windows becoming black,etc).Plus is it possible to make tailing missions???like in driver 2 where the car would drive normally and you would have to stay behind it and not get spotted??
User avatar
By Fireboyd78
#17693
There was no tailing missions in Driver, so no, you cannot make tailing missions. There was chase missions, but those are hidden away in the .LEV file.

Also, i'm working on a little project that might or might not take off, depending on how much time I want to waste.

Image
Last edited by Fireboyd78 on Tue Feb 17, 2009 4:14 pm, edited 1 time in total.
User avatar
By PostalDude
#17695
CarLuver69 wrote:There was no tailing missions in Driver, so no, you cannot make trailing missions. There was chase missions, but those are hidden away in the .LEV file.
Damm. :( Had some good ideas for car routes.
User avatar
By Fireboyd78
#17696
I know, like starting from a Bal Harbor house in Miami, leaving from the garage and going to the bar would be awesome!
User avatar
By PostalDude
#17697
CarLuver69 wrote:I know, like starting from a Bal Harbor house in Miami, leaving from the garage and going to the bar would be awesome!
I would like to tail(I know its not possible) a black van in NY,start off near the WTC,follow it through some sidestreets,than it will pull into a alley,park near a building,than a ingame cutscene with the van parked and just have 4 guys pop out near the doors of the van and walk through the building.
User avatar
By someone972
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#17701
Sorry that I haven't gotten it to you yet. Yesterday I spent the whole day working on my project, it's due pretty soon. As soon as I get a chance I'll get it to you. Keep up the work on the new car, hopefully I can get the 3D files decoded by the time it is done so it can be put in the game if you want.
User avatar
By Fireboyd78
#17702
Speaking of walking into a building, I can do that. I did it in Miami, I studied how the team made the ingame cutscenes and it goes something like

MCS_SetCameraCoord -xxxxx,xxxxx
MCS_SetCameraEndCoord -xxxxx,xxxxx
MCS_SetDoorCoord -xxxxx,xxxxx
MCS_SetDoorAxis 0
MCS_SetWalk


I will give an example when I get back home, right now I'm in my animation class and Youtube is blocked so yea...I have an example on my Youtube account, Bittboy. Just go to http://youtube.com/user/bittboy and look for "DRIVER 1 PC SECRET FOUND". I made that myself.
By Slick
Registration Days Posts
#17703
Hi someone, just wondering hows ur texture modding project coming on? :D
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By someone972
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#17705
It's coming along OK. Mostly what's holding it back is lack of time at the moment. Right now I'm trying to figure out how everything is ordered and how to tell how many images there are. Once I can do this it will be able to load any level.
Last edited by someone972 on Fri Sep 17, 2010 3:00 pm, edited 1 time in total.
By Slick
Registration Days Posts
#17706
Thats really gd!!! how long do you think it will take you to complete?

cheers
User avatar
By Fireboyd78
#17711
Wheres an update? I've been thinking about this too much...
User avatar
By someone972
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#17715
Hello again :) . I haven't been working on this for the past 2 days, but just now I found where it tells how many palette entries there are. I don't know how to find this spot yet though, since I need to find out how to read the names at the beginning of the file.
User avatar
By Fireboyd78
#17716
Can you give us a guesstimate on when we might see a functioning editor?
User avatar
By someone972
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#17718
I can't really give an accurate guess right now, it's the reverse engineering levels that takes forever. As soon as that is done I can give a much more accurate guess as to when I can get coding for the editor done. I wouldn't expect it for a while though (unless I get the files done fast).
By Slick
Registration Days Posts
#17721
Thats wicked somone!! :D oh yeh just wondering are you adding other features to mod other areas in the lev files like the 3D Car Modelling and Levels?? lol
User avatar
By Fireboyd78
#17728
woops, hit enter too early.
Last edited by Fireboyd78 on Sat Feb 21, 2009 4:46 am, edited 1 time in total.
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