Modding discussion for Driver.
User avatar
By Fireboyd78
#17563
Hey someone, can you make an image showing the car textures? there's alot more textures, you know...
User avatar
By Fireboyd78
#17566
So i have come to a conclusion:

The .LEV files hold the chassis of the player cars, and the textures/models of all obects. how it applies, i dunno. Replace the PLAYERCAR#CLEAN with any other name, and it will apply that model and texture to the player car chassis!

Image
"Yacht Car, anyone?"

Image
"DRUM CAR - Only $19.95!"

Image
"What are YOU smoking, man? What head?"

Image
"ERROR - K???????UNKT"
By Slick
Registration Days Posts
#17567
Hahahaha thats wicked i played around with the lev files ages ago to and did something like that and found myself driving around as i building or somefink pretty cool though what you can do if you play around in a hex editor and change a few things here and there, btw i also discovered that all the 3D objects and level design is stored at the end of the lev files, the textures are at the beggining.
User avatar
By Fireboyd78
#17568
I found a bus texture:

Image

Not hard to spot


used PSicture
Last edited by Fireboyd78 on Thu Feb 12, 2009 10:57 am, edited 1 time in total.
By Slick
Registration Days Posts
#17569
Im glad we are all now finding out about texures in driver, is that using the PSICTURE program i said about, its weird that you can you a view driver level textures in a playstation graphics viewer lol
User avatar
By Fireboyd78
#17570
Maybe they used the same textures from Driver PSX?? Who knows.


*inserts driver psx disc*


nope, failsauce
Last edited by Fireboyd78 on Thu Feb 12, 2009 11:30 am, edited 1 time in total.
By Slick
Registration Days Posts
#17571
What im hoping is that oneday i mean ONEDAY lol a complete city editor will become available it must be possible i mean editors like this are available for other games why not driver, you know? i feel that gradually we are onto something i mean lets go back a year from now NO ONE at all was able to look at textures or even change simple object names so we are all gradually getting there u know? lol
User avatar
By Fireboyd78
#17572
Hey someone, can you give us your program, or do you need .c knowledge to use it?
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17574
Nice. I'll get some of those textures when I geet more time, right now I have a ton of work to do.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17576
Ah, more replies. The program I'm using isn't really in much of a state to be given out or useful. Much of it is hard-coded for the frisco_01.lev and it needs more work. I'll get it to you as soon as I get it to a decent level of usefulness.

If you wanted to modify the program then you would need C knowledge, otherwise it will just work.
Last edited by someone972 on Fri Sep 17, 2010 2:55 pm, edited 2 times in total.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17578
Oh ya, I almost forgot: I made a purple car 8) .
Image
By Slick
Registration Days Posts
#17580
hahaha thats well gd someone, id sure love to have a copy of ur texture modding program when its getting done ive been trying to mod this game for soooooooooooo long now u know lol
User avatar
By Fireboyd78
#17582
First texture mod EVER. Nice!

Could you make that car Black with Yellow stripes or the other way around?
By Slick
Registration Days Posts
#17583
Ive designed a multicolored Truck lol how do i put in the snapshot lol

[/img]
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17586
You need to upload the image to a website and then put the address in [img](address)[/img] tags. For example, the purple car's code is this:

[img ]http://i423.photobucket.com/albums/pp32 ... cess-1.png[/img]

If you don't have a place to upload the image you can upload it to the Photobucket account we are using. Once again:
username: drivertextures
password: abc123
Last edited by someone972 on Fri Sep 17, 2010 2:56 pm, edited 1 time in total.
User avatar
By Fireboyd78
#17587
someone, please tell me you're going to try your little program for all cities and eventually get every texture in the game, because you are the last hope for any chances of modding this old game...it happened with GTA, now its time for the game that started it all.

IGNORE THIS -
Also, signup @ driverdatabase.110mb.com incase Driver Madness does indeed go down as madness has said.

~~CL69~~
Last edited by Fireboyd78 on Tue Mar 10, 2009 3:49 am, edited 1 time in total.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17590
It will eventually work with all cities, I just have it hard coded for frisco for testing.

There is still some things I need to find out about textures. I tried to mod the textures before in a similar way with different colors but it caused an application error in the game.
By Slick
Registration Days Posts
#17591
Heres the snapshot of the multicoloured truck i said about lol and i also turned the truck gold lol

Image

Image
By Slick
Registration Days Posts
#17593
Hey Someone So lets say i try and load the textures in Paint Shop Pro as a RAW file, what would i need to tweak in the RAW options so that it comes up in full colour??

When selecting the level file to open an option box comes up to put in settings before the RAW image loads, i can change the following:-

1. Image size (in pixels)
2. Colour channels
Single Colour greyscale
Three Channel rgb
Three Channel cmy
Four Channel cmyk
3. File Structure
Head Size (in bytes)
Planar (RRR GGG...)
Interleaved (RGB RGB...)
Order RGB
Order BGR

I can never get the raw graphics to display in full colour would tweaking any of these be able to display them in colour?? cheers
User avatar
By PostalDude
#17594
Crap that's awesome! Now all we need are drivable traffic cars with damage!(bedbedo's mod had drivable traffic cars,no damage though).
User avatar
By Fireboyd78
#17595
Well Driv3rownz, we'd need to edit the .COS files in order to do that properly, so far it is very compressed and would probably take awhile to de-code. So like someone, can you see if you can decipher the .COS files? (Cosmetics Data)

btw if im on at this time its because im at school.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17598
@Slick:
Well, you would have to set the width to 256. The height souldn't matter. As for the color channels unless you have 15 bit color available it won't display right. Here is an explanation of different color depths, I assume PSP only has 24/32 support.

32-bit:
8 bits red, 8 green, 8 blue, 8 alpha
24-bit:
8 red, 8 green, 8 blue
16-bit:
5 red, 6 green, 5 blue
15-bit
5 red, 5 green, 5 blue, 1 reserved/alpha

The order might be BGR, I'm not sure.

@CarLuver69:
I can take a quick look, but I won't be able to take too long because of the project I still need to work on.
By Slick
Registration Days Posts
#17600
Cheers someone yeh that would be gr8 thanx if you could have just a quick look lol, oh yeh and good luck with the project 2 it all sounds gr8! :)

cheers
User avatar
By Fireboyd78
#17601
This is coming along nicely.
User avatar
By Fireboyd78
#17606
Any news?
By Slick
Registration Days Posts
#17607
Well at the moment im playing around in the *.lev files not with the textures but in the areas that contain the 3d modelling (cars, citys, etc) im doing it in a hex editor, it is a very slooooooooooow process but im gonna keep trying different things to see what results i can get. :roll: lol
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17608
Just thought I'd let you guys know that I'm not planning on doing much work with levels this weekend. I am going to continue programming my Ti-84+ for ps/2 keyboard input in z80 asm. As for the level files I'm currently trying to find out how everything is structured; these kind of files usually tell how much of each object there is.
User avatar
By bb_42001
#17609
ever sence you guys have joined.. we have made soo much progress.... wouldn't be awesome if we could input our own high detail textures

bb42001

10

Noodles
User avatar
By Fireboyd78
#17610
The most I can do in this is replace the car body with random crap. Lol.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#17611
Okay, so I lied. Programming for the link port is confusing, so I took a break and zero'd out the frisco_01.cos file. Apparently it controls where wheel placement etc. is on other vehicles. Look into a world where cars are submerged in the ground, cops can't steer, and cars drive through walls:
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