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1971 Challenger WIP - Driver Madness

Modding discussion for Driver.
User avatar
By someone972
Registration Days Posts Posts Posts Avatar
#42453
So here it is, the model that has brought about the vertex fix and texture fix, the model that I have been trying to get into the game for a very, very long time. It not perfect, but it looks fine to me. I did not make the model, I found it online somewhere a long time ago, but I did texture it. I'm actually not happy with the texturing now, and have been meaning to redo it, but I figured I could show it how it is right now.

Image

Image

Image

Image
User avatar
By cleone
#42454
My goodness you made me piss myself. This is great! Now only if I got my Monte Carlo and NSX...
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By mk2
Registration Days Posts Avatar
#42456
What texture size that is? I simply love it and I cannot wait for the release of vertex and texture fixes :o Purely epic.
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By someone972
Registration Days Posts Posts Posts Avatar
#42457
The car body texture is 256x256, and then there are two 256x256 textures for the cleanwheel and two 256x256 textures for the fast wheel (overkill, I know :lol: ). I've been meaning to redo the body with more textures, but I haven't gotten around to it.
User avatar
By max.thunder
#42472
HOLY CRAP!

Driver in HIGH DEFINITION!!!
User avatar
By cleone
#42620
max.thunder wrote:HOLY CRAP!

Driver in HIGH DEFINITION!!!
All we need are replaced cop cars and civ cars and we'll be good!

looking for multiplayer players on ppsspp

upnp usage

Does the game use it?

It works under gamehub, but very slowly

Is this ok?