Did Jeff ask for this? And to get everyone up to date here, I have worked closely with Jeff ever since the new importer development began. He hasn't had time due to life and school (like the rest of us) and hasn't gotten much progress done. The vertex fix has the fixes necessary for proper wheel and damage model imports, it's just that no actual importer exists in order to do this. SOAP was in charge of developing it, but he disappeared as we all know.
Finish new model importer
This is being worked on. Time is constrained.
Wheel models importing fix
The vertex fix has fixed this issue, we just need an importer...
Export and import models as .obj
The new importer already integrates this feature...it's not done.
Individual textures editing
What's the point? There is no individual texture, they are defined by X, Y coordinates in the LEV file (hence why when you import new textures in DTE, the "Individual Textures" look weird.
Damage models fixing
Vertex fix has fixed this...no importer exists (yet)
High poly patch
This is what the vertex fix does...
Integrate model export/import in DTE
No. This is not the purpose of the DTE!
Another (type in a post what)
What else is there to do? Level editing? We need to take this one step at a time.
And Jeff hasn't been on lately, so why send him a list he won't receive? (unless he asked for it!)
My two cents.
-Dr. Doom