Modding discussion for Driver.
User avatar
By RacingFreak
#36312
I`d just noticed this a while ago, and I think it could be interesting for the public :D

So, all you need is:
  • model tools pb3 by SOAP;
  • Driver Texture Editor v2.00 by Someone 972;
  • Milkshape (with driver`s plugin, of course!)
Right click on EXTRACT_ALL_CAR_MODELS.bat, and hit edit. Then, you would see this:
Code: Select all
d1_md_loader miami_01.lev -modelname PLAYERCAR1CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR2CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR3CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR4CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR5CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR6CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR7CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR8CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR9CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR10CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR11CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR12CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR13CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR14CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR15CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR16CLEAN
d1_md_loader miami_01.lev -modelname PLAYERCAR17CLEAN
As running the batch, it will extract each player model from Miami.
But, I don`t want to have only Miami`s cars, so let`s try with Newcastle, or especially with Jaguar XJ named as PLAYERCAR16CLEAN from DTE 2:
Code: Select all
d1_md_loader NC_01.lev -modelname PLAYERCAR16CLEAN
You get it! Now, let`s try with Newcastle`s traffic cars:
Code: Select all
d1_md_loader NC_01.lev -modelname CIVCAR1CLEAN
d1_md_loader NC_01.lev -modelname CIVCAR2CLEAN
Now extract their textures, import them as a player cars, and you can drive Newcastle`s cars in other cities! Neat, eh?

Here are some nice beta and unused cars founded as from:

The beta skylark:
Code: Select all
d1_md_loader NC_01.lev -modelname PLAYERCAR1CLEAN
The beta Miami police car:
Code: Select all
d1_md_loader iview.lev -modelname COPCARCLEAN
Now you can export them as .3ds file, run through Zmodeler, in order to export the model for another games!
User avatar
By RacingFreak
#36316
Also I`d forgot to say about

As making the following:
Code: Select all
d1_md_loader *any level.lev -modelname CLEANWHEEL
d1_md_loader *any level.lev -modelname FASTWHEEL
d1_md_loader *any level.lev -modelname DAMWHEEL
d1_md_loader *any level.lev -modelname HUBCAP
You can get the wheel models, and later modify them! Nice! 8)

And, not only the wheels uses that method. Use DTE 2 as reference about model`s names, and add them to the line. Can be useful for models, used to making cities for MM2 or MM.
User avatar
By Clutch
Registration Days Posts Posts Posts Posts Avatar
#36443
Hmm. I have problem with Milkshape - it says, that I can't save, import and export models because I have to register it. But I have registered it already! I re-registered and it still shows the same message...
User avatar
By RacingFreak
#36445
Clutch wrote:Hmm. I have problem with Milkshape - it says, that I can't save, import and export models because I have to register it. But I have registered it already! I re-registered and it still shows the same message...
Fake keys? Try using Milkshape 3D 1.8.2, then. If you want, I can give and keys, or a whole version of it 8)
User avatar
By MikuMikuCookie
Registration Days Posts Posts Posts Friends Avatar
#36684
How do I import cars, it won't work.
User avatar
By Fireboyd78
#36705
Miku, it would REALLY be nice if you told us why it's not working, because if there are so many other people out there that can import models and yet you can't, you're not following the rules.
User avatar
By RacingFreak
#39861
HARDCORE MODEL EXTRACTION

First, what you need: STEP 1
Prepare backups of your Driver .lev files. This time, I chose to back-up train.lev files.
Image

STEP 2
Open train.lev with XVI32 Hex Editor (or another one, but XVI32 is easiest to use):
Image

STEP 3a
Now, once you opened it:
Image
It`s the .lev file, opened.

STEP 3b
Open DTE2, View/Models:
Image
You can see that our aim, the Beta Red Buick Skylark is on line 189. It`s unnamed, but below it`s KILL_ME object.

STEP 3c
Once you know the information, press Ctrl+F:
Image
Now, type KILL_ME.
User avatar
By RacingFreak
#39862
STEP 3d
Here you are, now you are on KILL_ME`s object location:
Image
Take a look on all these â–¡â–¡â–¡â–¡`s. You can see for example: CLEANWHEELâ–¡FASTWHEEL. â–¡ is sign for break between objects.

STEP 3e
For next step, we move on twice on left:
Image
We do this, because it`s the location at where our Beta Red Skylark is located.

STEP 3f
Going on Edit/Overwrite string:
Image

STEP 3g
Now, in order to give our unnamed object a name:
Image
I chose naming it X. It doesn`t matter what do you name it, just look to not conflict with other objects (1,2,3 for example, the bid digits)

STEP 3h
Now you got it:
Image
Later, I save it as train_x.lev, or whatever you are willing to save it.
User avatar
By RacingFreak
#39863
STEP 4a
Now we open our edited lev file with DTE2:
Image

STEP 4b
View/Models:
Image

STEP 4c
Here you come:
Image
You can see finally, we gave our Beta Red Skylark a name. Unfortunately, it`s moved into another value, and now on X it`s the damage model for it, but...

STEP 4d
...on KILL_ME it`s our Beta Red Skylark:
Image
Finally! :)

STEP 5a
Now, we want to extract the model itself. So, copying SOAP`s model tools public beta 3:
Image
User avatar
By RacingFreak
#39864
STEP 5b
Right click - Edit:
Image

STEP 5c
The default loaded setting is here:
Image
Ctrl+A and delete it.

STEP 5d
Type this instead - d1_md_loader train_X.lev -modelname KILL_ME (or the value as on train_, the one you used to name on saving the file):
Image
Image
Image
User avatar
By RacingFreak
#39865
That was it! Now, KILL_ME is the Beta Red Buick. Open it with Milkshape:
Image
To make sure your hard work had results. Now, NEVER just import it back in the .lev files. Re-export it from Milkshape, otherwise, your level file will be messed up.

All credits going to Driver Madness Network for making possible Driver modifying. Credits to me, for writing the whole tutorial. Beta Red Buick coming soon, for Miami, San Francisco, New York an Los Angeles.

Glad I helped to anyone that didn`t figured out how to proper extract these models. On same way you can extract everything, but be aware of what are you doing.

To admin: Could you please increase image per post/thread, please? Thanks.
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