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Driver Madness is the world's largest fan-site for the game series Driver, created by Reflections. Come and join us if you would like to talk about the game series, or any game, or even if you just want to chat!
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LaV wrote:Nice.No, it has this way:
Lightwave?
PostalDude wrote:....the hood doesn't have the engine call-out on each side of the vents.(340)I have original texture ripped myself from DPL, it has.
RacingFreak wrote:You got DPL textures? Why didn`t you asked me for the original model!The original, hi-poly model is useless with 256 poly limit.
PS
DPL used different and better (on my opinion) window textures. Try them.
Submaniac wrote:Your back window is a bit short on the left side (but it's ok since it's a beta), and it sucks that we can't get the spoiler in d1...No, this impression is caused by these photos. UV is straight and symetrical.
Could it be at least possible to make one on a car even if it take a few polys? (just asking, im not saying you should put it on. Im asking so i learn lol)
RacingFreak wrote:We have VERTEX FIX, which allows higher polied models.Ok, we have vertex fix, fine, but I think you have forgotten that we haven't export-to-dmodel plugin, because current version of plugin has limiter. Exporting >256 polys causes error window.
https://youtu.be/hN0qiEBPCY8 Maserati Huge Stunt […]