Page 1 of 1
central park and world trade center
Posted: Mon Oct 08, 2007 9:37 am
by techmanzman
i was wondering is there a central park in driver parallel lines. this game and a view other driver ones that take place in new york.
i have another question too is the world trade center in any of the games aswell
Posted: Mon Oct 08, 2007 2:38 pm
by Daltarin-Elite
I was looking for both of these and i don't think that they were unfortunatly, I don't know if the towers were built in 1978 and they certainly weren't there in 2006, so maybe that's the reason. On the other hand. Did anyone see the statue of liberty?
Posted: Mon Oct 08, 2007 4:58 pm
by Driver911
No, I can't find The Statue of Liberty..:S
Posted: Mon Oct 08, 2007 5:44 pm
by Lseven7
Even though I've never played the game, I can see on this map (stolen from
http://www.drivermadness.net/main/viewtopic.php?t=561)
that central park is quite clearly there. All you you need to do is find the world trade centre on a real map, and go there in game.

[/URL]
Posted: Mon Oct 08, 2007 5:55 pm
by madness
Posted: Tue Oct 09, 2007 6:35 am
by Daltarin-Elite
I'm surprised i missed the statue really. As for central park. I knew that was there but wasn't really sure whether that was it because it didn't seen very big so i decided it probably wasn't. Central park is meant to have it's own golf course, i was also looking for that.
Posted: Tue Oct 09, 2007 10:04 am
by madness
For the game is was fairly big, but of course not as big as the real one in new york. I never knew they had a golf course, but if they did reflections probably left it, for gameplay reasons.
But I'd say it's better to spread everything out for gameplay reasons.
Like the real thing!
But that decision is up to them.
Posted: Tue Oct 09, 2007 11:20 am
by nitrored
you cant use the bike glitch to get to the statue of liberty .... sadly...
Posted: Thu Oct 11, 2007 7:30 am
by Daltarin-Elite
you cant use the bike glitch to get to the statue of liberty .... sadly...
What's the bike glitch?
Posted: Thu Oct 11, 2007 8:18 am
by nitrored
where you get thrown off the bike past barriers where noromally you couldnt walk!
Posted: Thu Oct 11, 2007 8:35 am
by Daltarin-Elite
Wow. That never happened to me. I actually tried to do that on purpose but it never got me nowhere.
Posted: Thu Oct 11, 2007 1:19 pm
by madness
Apparently it's not a very easy technique.
I know this because I have never successfully done this and I have tried a fair few times.
When I've been researching the pc version, I've noticed there are really solid walls, they seem like there collision zones for quite a long way, however I could be wrong, mainly because I thought there would be no point having a full block as a collision zone just a wall or a flat surface.
Posted: Thu Oct 11, 2007 4:07 pm
by Daltarin-Elite
I thought there would be no point having a full block as a collision zone just a wall or a flat surface.
Well no there is no point. It's just a waste of space. But if you find a small flaw in the wall then you could get through. It's probably about 5 metres thick i would imagine just to avoid accidentilly getting in.
Posted: Thu Oct 11, 2007 4:30 pm
by madness
It's all in the programming, I'm pretty sure they wouldn't be thick at all, just a waste of cpu.
It's all in the programming because you don't just accidentally get in. It feels like they let you in they make it weak so you can get in under certain circumstances.
Anyways I just worked out what could be doing it.
Programming works similar to this.
If "hit" == "collisionArea" stop.
But what would be allowed to bit that "collisionArea" and bounce back.
If "car" = "collisionArea" stop.
If "pedestrian" = "collisionArea" stop.
If "tk" = collisionArea" stop.
Now here is the problem, he isn't allowed through the collision area however when he jumps or falls of that bike another variable will be in charge, not car, not pedestrian, not tk.
It's like a transaction between TK and the Car(Bike).
and he could be getting through because of that.
Note: that this example is only really simple for anyone to understand and the programming in the game is a lot more complicated than that.
Posted: Thu Oct 11, 2007 4:54 pm
by Officer Tanner
Wouldn't the two landmarks also be in Driver 76? Isn't that still set in New York?
Posted: Thu Oct 11, 2007 5:06 pm
by madness
They'll most likely be in Driver: 76.
However I cannot verify this because I don't own the game at the moment.
However I do plan to sometime in the future whenever I can afford a psp.
Posted: Thu Oct 11, 2007 7:54 pm
by Coyote
they are some little differences between the New York of DPL 1978 and the New York of D76, but things like the World Trade Center or the Central park are already there.
Posted: Thu Oct 11, 2007 8:16 pm
by madness
How about the Statue of Liberty is that there?
I'm pretty sure it is but just to confirm.
Posted: Thu Oct 11, 2007 8:16 pm
by Coyote
Yeh, it is ! lol

Posted: Fri Oct 12, 2007 8:23 am
by Daltarin-Elite
Wouldn't the two landmarks also be in Driver 76? Isn't that still set in New York?
Yeah I think it is in new york so i would say they are still there.
As for madness. i'm not brilliant on my programing speak but what you say does actually make perfect sense.