- Mon Jan 07, 2008 10:35 pm
#12813
As some of you may know I own Driver: Parallel Lines on every single console except the Nintendo Wii. Which I may get even if I don't have a Wii soon just so I have it just in case I go past a Nintendo Wii one day.
Well I've come here to talk to you about some of my findings from playing the ps2 version of Driver: Parallel Lines.
I've had the disk for a while but have only found some time to try it out and here are some things I noticed.
[hr]
Extras
I noticed there are extra videos I've never seen before on the internet, there like a special version of the trailers, I thought the blodie one was awesome and should be download-able on driver madness so I'll get a copy of that soon.
Anyways, I watched the video and it was so awesome!
As well as the first trailer looking thing, super awesome and I was annoyed it was only on the PS2 version and not any other version. I wonder why?
Taking the disk out during gameplay
This is something I do a lot with all my games to see how they preform without there data. Most of the games load whatever they can into the consoles memory and then play it from there and stream other parts of the city while you cannot see it into the ram depending on what direction your going in. Well most games don't do this and freeze, but some can fit everything into their memory such as GT4 and NFSU since there loading tracks and not much else into the memory.
But Driver: Parallel Lines has an entire city and streams it very well. Where as those other games don't have to, usually they only access the music from the disk and when you take the disk out of many games such as GT4 and Stuntman you'll usually notice the music just stops until you restart and load another section of the game.
In Driver: Parallel Lines I pulled the disk out while driving and noticed the game didn't freeze, I was excited because most other games of it's type freeze or stop such as GTAIII and GTAVC.
So I decided to continue driving to see what happens, well I kept on driving for quite sometime about a minute I think and the game was still running happily.
I could almost think the who game was in it's memory because I could see very, far away buildings so I kept on driving and noticed parts of the road were missing, I drove straight into it and bounced back.
Then I turned around the other corner and I noticed parts behind me disappeared as I was driving away from them and then I bounced back from there.
It was pretty interesting, I was locked into a highway with nowhere to go.
I just fell into a gap (that didn't load from the disk) and went straight into the sea.
I think this is a good technique to get to other places which I might try out such as getting to some places under bridges you cannot get to during gameplay if you have the ps2 version and not the pc version.
I'm not sure if anyone else has noticed this but it seems pretty awesome.
Another amazing thing for me to report on the upcoming Driver Wiki.
If you own the ps2 version you should check it out.
I don't recall it doing it on any other version of Driver: Parallel Lines.
and I'm yet to try it in Driver: 76 because I'm not sure how the disk tray works on the PSP, but I'll try it soon to see what happens, knowing the ram isn't too large in the PSP.
This little experiment shows that Driver: Parallel Lines streams really well.
I'll explain it in some more detail when the DriverWiki arrives which I was just working on earlier today and all day yesterday!
Hope this little report gave you all something new to try if you know of where you can find a near-by PS2.
For now good luck and start playing around!
Well I've come here to talk to you about some of my findings from playing the ps2 version of Driver: Parallel Lines.
I've had the disk for a while but have only found some time to try it out and here are some things I noticed.
[hr]
Extras
I noticed there are extra videos I've never seen before on the internet, there like a special version of the trailers, I thought the blodie one was awesome and should be download-able on driver madness so I'll get a copy of that soon.
Anyways, I watched the video and it was so awesome!
As well as the first trailer looking thing, super awesome and I was annoyed it was only on the PS2 version and not any other version. I wonder why?
Taking the disk out during gameplay
This is something I do a lot with all my games to see how they preform without there data. Most of the games load whatever they can into the consoles memory and then play it from there and stream other parts of the city while you cannot see it into the ram depending on what direction your going in. Well most games don't do this and freeze, but some can fit everything into their memory such as GT4 and NFSU since there loading tracks and not much else into the memory.
But Driver: Parallel Lines has an entire city and streams it very well. Where as those other games don't have to, usually they only access the music from the disk and when you take the disk out of many games such as GT4 and Stuntman you'll usually notice the music just stops until you restart and load another section of the game.
In Driver: Parallel Lines I pulled the disk out while driving and noticed the game didn't freeze, I was excited because most other games of it's type freeze or stop such as GTAIII and GTAVC.
So I decided to continue driving to see what happens, well I kept on driving for quite sometime about a minute I think and the game was still running happily.
I could almost think the who game was in it's memory because I could see very, far away buildings so I kept on driving and noticed parts of the road were missing, I drove straight into it and bounced back.
Then I turned around the other corner and I noticed parts behind me disappeared as I was driving away from them and then I bounced back from there.
It was pretty interesting, I was locked into a highway with nowhere to go.
I just fell into a gap (that didn't load from the disk) and went straight into the sea.
I think this is a good technique to get to other places which I might try out such as getting to some places under bridges you cannot get to during gameplay if you have the ps2 version and not the pc version.
I'm not sure if anyone else has noticed this but it seems pretty awesome.
Another amazing thing for me to report on the upcoming Driver Wiki.
If you own the ps2 version you should check it out.
I don't recall it doing it on any other version of Driver: Parallel Lines.
and I'm yet to try it in Driver: 76 because I'm not sure how the disk tray works on the PSP, but I'll try it soon to see what happens, knowing the ram isn't too large in the PSP.
This little experiment shows that Driver: Parallel Lines streams really well.
I'll explain it in some more detail when the DriverWiki arrives which I was just working on earlier today and all day yesterday!
Hope this little report gave you all something new to try if you know of where you can find a near-by PS2.
For now good luck and start playing around!