- Sun Mar 05, 2006 3:37 pm
#123
Here are some DRIV3R FACTS copyied from DRIV3R.com
• There are approximately 12,000 notes in the ingame music.
• At Reflections there are more Australians and New Zealanders combined than there are staff from Wales, Scotland, Ireland and Northern Ireland.
• Over 2,000 music tracks were listened to in the development process.
• Over 90,000 photos were taken in researching the cities.
• Over 1,000 miles were walked in the research process.
• The three cities were built by a team of 25 artists.
• There are 156.14 miles of road in the game.
• There are 35,768 buildings in the game.
• On average there are over 300 polygons per building.
• There are over 70 driveable vehicles in the game.
• The vehicles have upto 20 damageable and detachable panels.
• There are over 3,000 polys for high resolution cars.
• There are over 70,000 bullet hole positions placed on the cars.
• If you listened to all the vehicle source recordings back to back it would take approx 1 day 6 hours.
• Shortest time spent working on the engine sound of a car 1.5 hours; the longest, 6 months.
• Approx 400,000 virtual rounds were fired testing the weapons.
• Over 2,000 actual bullets were fired in the motion capture sessions.
• It takes approximately 2 full weeks to complete one fully finished car.
• The cars have hinging panels; doors, hoods, trunks etc.
• The bumpers of cars can hang off and trail on the ground.
• Wheels of the vehicles can be shot out.
• Windows of the vehicles can be shot out and smashed.
• Over 290,000 polygons in the FMV Tanner.
• Over 1,800 polygons in the ingame Tanner.
• Over 360GB of disk stoarage used for the FMV.
• Over 25,000 textures have been applied to the game.
• At the time of finishing the game Reflections were using 354 GB of RAM.
• At the time of finishing the game Reflections were using 14.5TB of desktop storage space.
• At the time of finishing the game Reflections were using 4TB of storage space.
• At the time of finishing the game Reflections were using 22,656MB of total video RAM.
• At the time of finishing the game Reflections were using 49,866m of network cable.
• Over 3,500 storyboard drawings were made in development.
• Over 3,000 photos were taken of people for use when building the characters.
• Over 2,500 spam mails to people who no longer work for Reflections are blocked by their filters every week.
• Over the course of development, Reflections staff have eaten over 5,200 Chinese meals.
• There are approximately 12,000 notes in the ingame music.
• At Reflections there are more Australians and New Zealanders combined than there are staff from Wales, Scotland, Ireland and Northern Ireland.
• Over 2,000 music tracks were listened to in the development process.
• Over 90,000 photos were taken in researching the cities.
• Over 1,000 miles were walked in the research process.
• The three cities were built by a team of 25 artists.
• There are 156.14 miles of road in the game.
• There are 35,768 buildings in the game.
• On average there are over 300 polygons per building.
• There are over 70 driveable vehicles in the game.
• The vehicles have upto 20 damageable and detachable panels.
• There are over 3,000 polys for high resolution cars.
• There are over 70,000 bullet hole positions placed on the cars.
• If you listened to all the vehicle source recordings back to back it would take approx 1 day 6 hours.
• Shortest time spent working on the engine sound of a car 1.5 hours; the longest, 6 months.
• Approx 400,000 virtual rounds were fired testing the weapons.
• Over 2,000 actual bullets were fired in the motion capture sessions.
• It takes approximately 2 full weeks to complete one fully finished car.
• The cars have hinging panels; doors, hoods, trunks etc.
• The bumpers of cars can hang off and trail on the ground.
• Wheels of the vehicles can be shot out.
• Windows of the vehicles can be shot out and smashed.
• Over 290,000 polygons in the FMV Tanner.
• Over 1,800 polygons in the ingame Tanner.
• Over 360GB of disk stoarage used for the FMV.
• Over 25,000 textures have been applied to the game.
• At the time of finishing the game Reflections were using 354 GB of RAM.
• At the time of finishing the game Reflections were using 14.5TB of desktop storage space.
• At the time of finishing the game Reflections were using 4TB of storage space.
• At the time of finishing the game Reflections were using 22,656MB of total video RAM.
• At the time of finishing the game Reflections were using 49,866m of network cable.
• Over 3,500 storyboard drawings were made in development.
• Over 3,000 photos were taken of people for use when building the characters.
• Over 2,500 spam mails to people who no longer work for Reflections are blocked by their filters every week.
• Over the course of development, Reflections staff have eaten over 5,200 Chinese meals.