Driver of DOOM wrote:I think you are right about the replay thing; its a shame but it is an awful lot of effort to make such a complicated game with a replay and then to ensure that it doesn’t effect the game speed!
What about the series’ identity though? While adopting some gameplay solutions popularized by GTA is certainly both convenient and logical, the replay function did set the Driver games apart (in an irresistibly attractive way!) from the rest of the bunch up to DPL. To be honest, I’d rather have a smaller (yet – as was the case with Driv3r – more geometrically advanced) driving environment with fewer traffic cars than the undoubtedly admirable but often simply annoying traffic density and repetitive streets lined with disappointingly primitive architecture offered by DPL at the cost of the replay feature.
Driver of DOOM wrote:I bet you will have seen Codemasters work; DIRT, DIRT 2 or GRID which have replays and the latter both have the ability to rewind time if you total yourself
If only they would make an open world gam4, it would rock the world!
Yes, I’m aware of the ‘rewind’ feature in GRID although I haven’t played any of those titles yet. Am planning to though.
Nikusakken wrote:(…) I remember that issue with the "Guess the Car" topic. You’re not the first one to have issues with the staff there.
I wouldn’t exactly call it having ‘issues with the staff’. I’d say that Sinister appears to have a… mental issue. Deleting a valuable, informative thread (of the sort that’s very popular and widely accepted around the web) just to show some guy that he cleverly saw through what he must have identified as an evil plan to boost the (totally meaningless, mind you!) post count via frequent participation in that thread borders on the insane. And more recently, while announcing the opening of the UG2 section, he didn’t even have the decency to give nfsu360 credit for months’ worth of work and dedication which resulted in UG2 modding becoming a reality. (I assume that the fact that this time it wasn’t his good pal Arushan who accomplished what many people had thought impossible had absolutely nothing to do with his lack of enthusiasm, eh?) As Robin’7t4 put it, it’s a scandal.
Nikusakken wrote:I'm on PS2. I don't have this guide nor I ever saw it, but it's three cop cars in the begin.
For all I know, the survival events may be more difficult in the console versions. Maybe they toned down the ‘controversial’ difficulty level for the PC revamp and I have nothing special to brag about then?
Nikusakken wrote:I hope the film director returns on the next Driver, but as you said, it's very unlikely.
The reason I said that was because DPL has been (justifiably, I have to admit) praised for its stability, framerate, sharp textures, draw distance, lack of pop-up, increased traffic density and higher vehicle top speed. Consequently, I wouldn’t be surprised if Reflections decided that they were better off without that inconvenient resource hog of an ancient feature. Another thing is, I remember the developers excusing themselves with the lack of replays in Vice City (well, the PC version – like GTA SA – has that 30 second thing which is neither useful nor particularly exciting anyway) and they might have come to the conclusion that if GTA can get away selling as well as it does without replays, so can Driver. Personally though, I’m recommending Driv3r to everyone as the last genuinely classic Driver experience and the film director (even more meaningful in the context of and in combination with the game’s astonishingly realistic art direction and cinematically boat-like car physics) is a huge, integral part of that experience.
Finally (and more to the point), my most recent favorite activity related to Driv3r involves messing around with the ‘mood’ files. I’m using dawn skies with night–time settings which – what with the murky environment and all the lights and streetlamps on – gives me that magical ‘5 am’ feel, for example, and I’m enjoying mission–specific set–ups (s/a the ‘late afternoon’ ‘Dodge Island’ mood which somehow reminds me of the atmosphere permeating NFS UC’s Port Crescent area – a rip–off or what?) in TAR mode. I must say those experiments greatly increase my enjoyment of the game and I only started playing it about a month ago.
