Discussion for DRIV3R (2004)
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By madness
#1488
Just wondering what your faviourte thing to do in DRIV3R is.
Is it throwing grenades at people. Finding all the Glitches, is it a particular car/mission/era? or do you just like to watch tanner do his thing.

I'd like to here all your view and what your faviourite thing to do in Driver: DRIV3R is?
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By Sedans
#1496
get a gun, wait for a car to pass, shoot them in tha back of tha head :D :D :twisted:


o and i do like to go glitch hunting sometimes, i liked tha underworld :twisted:
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By Driver911
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#1908
I Love to Make Movies in DRIV3R..
Professionel Movies..:P
With good camera views, and if there is a (Bad-looking ugly) glicth then i turn the camera angel og take another view so the glicth is gonna be hidden..;)
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By Lseven7
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#1912
i spend hours practicing to get movies perfect. and im really into glitch hunting at the moment thanks to sedans tram glitch. :D
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By madness
#1921
I usually go back and take the bad ugly glitchs out and lets say If I made a mistake and hit a pole accidently I would move the camera angle somewhere else so no one can see or hear the car crash. :D

Somestimes when you want to make a movie of a glitch when it's a fun glitch, then I face the camera angles at the glitch and only that glitch.
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By Lseven7
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#1925
madness wrote:... If I made a mistake and hit a pole accidently I would move the camera angle somewhere else so no one can see or hear the car crash. :D
...
me too :D
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By madness
#6526
Sedans wrote:Now see, finding glitches in D3 was fun yea good times
yeah, but I couldn't completely call it fun but on the other hand I could, it depends on what type of glitch. The main good thing I could gain from the glitches is seeing the game behind the scenes to see how the game was create from outside the world. It's pretty interesting when you think about it.
By TannerDRiVER
Registration Days Posts
#6548
I liked to arrange races in Nice on a streamer and to jump from height in the sea. And still to go on a beach of Miami. And to search Timmi.
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By Tanner1970
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#6569
I like finding all glitches, make movies and make stunts in DRIV3R.
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By AMC_Pacer_X
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#15171
I like to make movies of me being chased by the cops. My favorite thing to do in any Driver game is to find the secret cars.
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By Wheelman75
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#25298
I know this topic is old, but I have something relevant to add:

I like going to Miami & driving cars off the roof of the parking garage near Dodge Island. It's better if you turn on Invincibility.
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By Driver of DOOM
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#25732
Shouting Matt Daemon at people, oh wait you mean driver related shizzle, ok, I love trying to drive normally, i normally get full felony in about 5 seconds!
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By cleone
#25738
Driver of DOOM wrote:Shouting Matt Daemon at people, oh wait you mean driver related shizzle, ok, I love trying to drive normally, i normally get full felony in about 5 seconds!
1 millisecond for me! HEAD SHOT!
By Double Mac
Registration Days
#31227
I realize it's a pretty old thread but I haven't seen anyone mention this particular aspect before so I hope you can forgive me. As you know, it's not that difficult to 'survive' for a theoretically unlimited amount of time - just get to a place where the cops can't reach you (a roof or a multi-storey car park) and watch the timer ticking. It's far more challenging (and, ultimately, rewarding) to pick a remote location and try to reach it in one piece. That's what I did in Nice yesterday. My first objective was to escape westwards to the top of Cagnes-sur-Mer which turned out to be the easy option. (Then again, I chickened out and used the beach where the cops would just take themselves out crashing against the rocks.) My other choice - getting to the heart of the '18 Wheeler' mission (the area where you operate the crane) - proved considerably tougher but I finally managed it after about 20 attempts. (I might have even arrived with all tires intact - I haven't even viewed the replay yet.)

My question is, do you guys make up for the regrettable lack of customizable gameplay options (choose the destination yourself, place your own checkpoints, etc.) in similar ways? Do you plan your routes carefully in order to end up with 'that perfect chase sequence'? Any favorite 'playground' locations? Me, I'm currently trying to make a 'movie' where a cop would follow me almost - as they can never quite manage it - to the top of Cagnes-sur-Mer at night, culminating in that mega-jump off the wooden ramp. The trick is to keep the headlights intact (for aesthetic purposes, obviously) and to coax the cop into the pursuit early on so that the entire sequence gets captured. (I did have a satisfactory take but - since I had spent too much time shooting people in order to attract the cops' attention in the beginning - the spectacular finale didn't make it into the replay.) Do you have cool ideas for similarly 'ambitious' projects?
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By Driver of DOOM
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#31228
I must admit that I haven't recently but I used to try numerate things, from a heart beating chase to a colossal crash all for shits and giggles; I personally believe that that was one very strong selling point for the series up to Driver Parallel lines, that you could watch whatever madness you unleashed on the unsuspecting city over and over again! I did also visit a vast array of places in the game, but normally not in survival mode, then I would just drive like a mad man!
#31242
Double Mac wrote:My question is, do you guys make up for the regrettable lack of customizable gameplay options (choose the destination yourself, place your own checkpoints, etc.) in similar ways? Do you plan your routes carefully in order to end up with 'that perfect chase sequence'? Any favorite 'playground' locations? Me, I'm currently trying to make a 'movie' where a cop would follow me almost - as they can never quite manage it - to the top of Cagnes-sur-Mer at night, culminating in that mega-jump off the wooden ramp. The trick is to keep the headlights intact (for aesthetic purposes, obviously) and to coax the cop into the pursuit early on so that the entire sequence gets captured. (I did have a satisfactory take but - since I had spent too much time shooting people in order to attract the cops' attention in the beginning - the spectacular finale didn't make it into the replay.) Do you have cool ideas for similarly 'ambitious' projects?
Something that I've been trying to do is in Nice, somewhere near a lighthouse, and near this place there's some kind of "chapel" (where there is one of the Timmy). I've been trying to jump off there in the survival mode, but I've been failing.

By the way, are you Double Mac, who left NFSCars?
By Double Mac
Registration Days
#31264
Driver of DOOM wrote:I personally believe that that was one very strong selling point for the series up to Driver Parallel lines, that you could watch whatever madness you unleashed on the unsuspecting city over and over again!
That also happens to be my opinion. I'm less inclined to drive carefully / with style in DPL knowing that my antics won't get recorded anyway. I hate to be skeptical but... somehow I don't believe that replays will make a comeback in the next Driver title.
Nikusakken wrote:By the way, are you Double Mac, who left NFSCars?
That's me. I remember you too although I don't believe we've ever had a conversation on that site.
Nikusakken wrote:Something that I've been trying to do is in Nice, somewhere near a lighthouse, and near this place there's some kind of "chapel" (where there is one of the Timmy). I've been trying to jump off there in the survival mode, but I've been failing.
What platform are you on? The (fantastically detailed) Prima guide which pertains to the console versions shows 3 cop cars heading straight for you at the very beginning. I'm on the PC however and I only get a single car spawned at a considerable distance. In any case, trying to follow your scenario, I normally go straight for that car (which allows some time for other cop cars to spawn and - apparently - eliminate the need for pedestrian cops who are more of a threat), then turn around and head eastwards (sticking to the center of the road in order to avoid shots from any pedestrian cops) until I reach the coast. The rest is child's play as the cops won't follow you to the top of the mountain where you execute the jump.

On a related note, I've managed to reach the docks in Istanbul (using the 'proper' arched entrance rather than the stairs between the park and the bridge as a ramp shortcut) and even got an unfortunate tailing cop to follow me to that final ramp where he fell to his 'death', needless to say. Getting to the stadium (my next objective) might be a bit of a problem though. Same goes for reaching Miami Beach. Using the freeway system helps but I always seem to get an overambitious cop car on my back accelerating to what seems like 300 km/h in order to send me flying into some obstacle. That cheating AI can be a pain.
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By Driver of DOOM
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#31269
Damn them double speed squad cars, but hmm, I don't generally get very far, but as I said, its mostly me pooping myself as the tail starts to close in... I think you are right about the replay thing; its a shame but it is an awful lot of effort to make such a complicated game with a replay and then to ensure that it doesn't effect the game speed! I bet you will have seen Codemasters work; DIRT, DIRT 2 or GRID which have replays and the latter both have the ability to rewind time if you total yourself :) If only they would make an open world gam4, it would rock the world!
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By Nikusakken
#31275
Double Mac wrote:That's me. I remember you too although I don't believe we've ever had a conversation on that site.
No, we didn't. But I remember that issue with the "Guess the Car" topic. You're not the first one to have issues with the staff there.
Double Mac wrote:What platform are you on? The (fantastically detailed) Prima guide which pertains to the console versions shows 3 cop cars heading straight for you at the very beginning. I'm on the PC however and I only get a single car spawned at a considerable distance. In any case, trying to follow your scenario, I normally go straight for that car (which allows some time for other cop cars to spawn and - apparently - eliminate the need for pedestrian cops who are more of a threat), then turn around and head eastwards (sticking to the center of the road in order to avoid shots from any pedestrian cops) until I reach the coast. The rest is child's play as the cops won't follow you to the top of the mountain where you execute the jump.
I'm on PS2. I don't have this guide nor I ever saw it, but it's three cop cars in the begin. By the way, I almost made that jump, but as my car was severely damaged, I crashed and then I gave up as it was time to sleep.

As for replays, that's what makes Driv3r more fun that Parallel Lines, even with all the bugs and stuff. I hope the film director returns on the next Driver, but as you said, it's very unlikely.
By Double Mac
Registration Days
#31421
Driver of DOOM wrote:I think you are right about the replay thing; its a shame but it is an awful lot of effort to make such a complicated game with a replay and then to ensure that it doesn’t effect the game speed!
What about the series’ identity though? While adopting some gameplay solutions popularized by GTA is certainly both convenient and logical, the replay function did set the Driver games apart (in an irresistibly attractive way!) from the rest of the bunch up to DPL. To be honest, I’d rather have a smaller (yet – as was the case with Driv3r – more geometrically advanced) driving environment with fewer traffic cars than the undoubtedly admirable but often simply annoying traffic density and repetitive streets lined with disappointingly primitive architecture offered by DPL at the cost of the replay feature.
Driver of DOOM wrote:I bet you will have seen Codemasters work; DIRT, DIRT 2 or GRID which have replays and the latter both have the ability to rewind time if you total yourself :) If only they would make an open world gam4, it would rock the world!
Yes, I’m aware of the ‘rewind’ feature in GRID although I haven’t played any of those titles yet. Am planning to though. :)
Nikusakken wrote:(…) I remember that issue with the "Guess the Car" topic. You’re not the first one to have issues with the staff there.
I wouldn’t exactly call it having ‘issues with the staff’. I’d say that Sinister appears to have a… mental issue. Deleting a valuable, informative thread (of the sort that’s very popular and widely accepted around the web) just to show some guy that he cleverly saw through what he must have identified as an evil plan to boost the (totally meaningless, mind you!) post count via frequent participation in that thread borders on the insane. And more recently, while announcing the opening of the UG2 section, he didn’t even have the decency to give nfsu360 credit for months’ worth of work and dedication which resulted in UG2 modding becoming a reality. (I assume that the fact that this time it wasn’t his good pal Arushan who accomplished what many people had thought impossible had absolutely nothing to do with his lack of enthusiasm, eh?) As Robin’7t4 put it, it’s a scandal.
Nikusakken wrote:I'm on PS2. I don't have this guide nor I ever saw it, but it's three cop cars in the begin.
For all I know, the survival events may be more difficult in the console versions. Maybe they toned down the ‘controversial’ difficulty level for the PC revamp and I have nothing special to brag about then? :)
Nikusakken wrote:I hope the film director returns on the next Driver, but as you said, it's very unlikely.
The reason I said that was because DPL has been (justifiably, I have to admit) praised for its stability, framerate, sharp textures, draw distance, lack of pop-up, increased traffic density and higher vehicle top speed. Consequently, I wouldn’t be surprised if Reflections decided that they were better off without that inconvenient resource hog of an ancient feature. Another thing is, I remember the developers excusing themselves with the lack of replays in Vice City (well, the PC version – like GTA SA – has that 30 second thing which is neither useful nor particularly exciting anyway) and they might have come to the conclusion that if GTA can get away selling as well as it does without replays, so can Driver. Personally though, I’m recommending Driv3r to everyone as the last genuinely classic Driver experience and the film director (even more meaningful in the context of and in combination with the game’s astonishingly realistic art direction and cinematically boat-like car physics) is a huge, integral part of that experience.

Finally (and more to the point), my most recent favorite activity related to Driv3r involves messing around with the ‘mood’ files. I’m using dawn skies with night–time settings which – what with the murky environment and all the lights and streetlamps on – gives me that magical ‘5 am’ feel, for example, and I’m enjoying mission–specific set–ups (s/a the ‘late afternoon’ ‘Dodge Island’ mood which somehow reminds me of the atmosphere permeating NFS UC’s Port Crescent area – a rip–off or what?) in TAR mode. I must say those experiments greatly increase my enjoyment of the game and I only started playing it about a month ago. :)
Last edited by Double Mac on Wed Mar 03, 2010 11:58 am, edited 1 time in total.
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By Driver of DOOM
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#31434
I do love games with replays and yea, I always wondered how the reflections team made a game with not as good graphics as its prequel! Maybe it was the short time between DRIV3r and Parallel lines; something that is not an issue this time, here is hoping for awesome buildings, cars and cut scenes!
By Miller
#31469
Double Mac wrote: I'm currently trying to make a 'movie' where a cop would follow me almost - as they can never quite manage it - to the top of Cagnes-sur-Mer at night, culminating in that mega-jump off the wooden ramp. The trick is to keep the headlights intact (for aesthetic purposes, obviously) and to coax the cop into the pursuit early on so that the entire sequence gets captured. (I did have a satisfactory take but - since I had spent too much time shooting people in order to attract the cops' attention in the beginning - the spectacular finale didn't make it into the replay.) Do you have cool ideas for similarly 'ambitious' projects?
Yeah, man. Carefully helping the cop cars along so their headlights remain intact makes for a cool looking video replay.

Hey, man, sometimes the replay I was working on in Driver 2 would mess up after so far into the replay, and the car would just drive into a wall at full speed and keep accelerating. Or I would come back to the game to finish editing a replay that had only been partially edited and recorded, and none of it would work right. When I really liked what was there up to that point, I started another chase where that first replay went bad and combined the two replays. Sometimes I forgot to start off the second one by backing up into a wall or something to knock out a taillight that should have been broken for the sake of continuity, but I still got to include a more desirable conclusion to the chase replay.

Maybe, for the sake of that particularly cool video you wanted to make, you could start a chase closer to where you run out of time, drive through the place where your first video ends in a way that visually matches up, and then include the big finish. It may not be all one run, but I bet it would look cool, and I would like to see it.

It would be cool if the replay feature could be switched on and off so some could have their favorite thing in the game (the replay) and the rest could have all those improvements made possible when no replay is being saved. It seems like someone at DriverMadness.net once wrote that if you want the replay thing, then buy Stuntman or something.

I have DRIV3R on PC. My replays were very short until I put a couple more GB of memory in. They are still not as long as some of the console DRIV3R game replays I see online. Too bad the instant replay camera views are not the best. They do not show much of the car in my game.

Watching replays is my favorite thing to do in DRIV3R. Double Mac, do you have Driver game videos posted online?

Too bad about the politics at NFS Cars, but that is a way cool place. I was playing that High Stakes game just yesterday. I wish the Driver games I have included the in-car view like NFS:HS with the working instruments and steering wheel and stuff. I like driving in that view and then watching a replay with all the other views.
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By Fab2cent
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#50035
I like doing what I do in all the drivers, cause as much cahos as possible with the cops on you tail, just driving and shooting for hours on end :lol:
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By Coyote
#50062
Fab2cent wrote:I like doing what I do in all the drivers, cause as much cahos as possible with the cops on you tail, just driving and shooting for hours on end :lol:
And when you’d do this, the replay would be so fucked up that it would start showing things you never did. Haha! I hated this so much… I sometimes had crazy things happening, and then, when watching the replay, all of my “actions” were delayed which caused Tanner doing completely idiotic things. :lol:
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By Fab2cent
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#50067
Coyote wrote:
Fab2cent wrote:I like doing what I do in all the drivers, cause as much cahos as possible with the cops on you tail, just driving and shooting for hours on end :lol:
And when you’d do this, the replay would be so fucked up that it would start showing things you never did. Haha! I hated this so much… I sometimes had crazy things happening, and then, when watching the replay, all of my “actions” were delayed which caused Tanner doing completely idiotic things. :lol:
hahah ikr, i do like an awesome jump then look for it in the editor and im just driving in to a wall...classic driv3r
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