- Mon Dec 08, 2008 4:22 pm
#16838
http://uk.pc.ign.com/articles/934/934201p1.html
For who's too lazy to click in the link, I'll quote it.
For who's too lazy to click in the link, I'll quote it.
IGN wrote:There's hype and then there's hype. Atari's promoted its Driv3r as the "Grand Theft Auto-killer" which was just inviting trouble. Prior to Driv3r, the series was appreciated and rewarded with strong sales. When GTA3 rewrote the rules with its open-world gameplay, Atari decided to take their series in a similar direction with a hero that can go anywhere, do anything, and steal any number of vehicles -- but the game did not reward open-world thinking. Delays started getting the better of the ambitious production. And when costs got out of control, Atari ended up shipping the game perhaps a touch early. (First hint: Check the cop AI when you escape pursuit by jumping into the water. Total malfunction.) Driv3r sold pretty well on the basis of its hype, but word of mouth kept it from trailing GTA into the stratosphere and the series' reputation took a major hit.