General discussion for the DRIVER series.
#44752
Job Positions available at Ubisoft Reflections, posted on 14 August 2012.

QC Development Tester
http://www.indeed.co.uk/viewjob?jk=14af ... job_alerts
Candidates should have experience in games testing working in an integrated development team. They must also possess the skills to work in a fast-paced, highly agile testing environment.

Responsibilities:-

Work in a team to maintain the overall quality throughout the product cycle.
Report issues clearly and concisely.
Verify fixed issues as a part of regression testing.
Aid the development team in the reproduction and replication of issues.
Be proactive and provide continuous feedback to development team.
Requirements:-

QA experience in video games industry having shipped at least 1 title on latest generation of console working in an Embedded Development Tester capacity.
Games related degree.
Capable of demonstrating debugging experience.
Solid understanding of game scripting, programming languages.
Keen eye for details, strong analytical, methodical and problem solving skills.
Able to work as an individual and as a team.
Able to prioritise issues based on different factors.
Excellent oral and written communication skills.
Highly flexible and tenacious.
Desirable Skills:-

Knowledge of TCR,TRC and Lot Check requirements.
Passion for video games.
A desire to pursue a career in Quality Control.
GUI Artist
http://www.indeed.co.uk/viewjob?jk=bbc8 ... job_alerts
The UI artist is responsible for the creation, design, implementation and maintenance of all UI artwork.

Requirements

Ability to create and implement UI elements for established designs as well as creating original systems.
Excellent graphic design skills, covering layout, ergonomics, typography and colour theory.
Expert user of 2D image editing software.
Familiarity with 3D modelling and texturing.
Skilled in both 2D and 3D motion graphics and animation.
Fluent in flash action script and expression driven event scripting.
Responsibilities

The successful candidate will work closely with the project leads and other members of the UI team to create and implement the HUD, Front End and any other UI aspects.

The UI artist is responsible for defining and maintaining the artistic vision for the user interface as well as the construction of the elements and must be able to work with programmers and gameplay scripters to ensure implementation of work is smooth and bug free.

They must be able to take responsibility for their own work and be able to work to tight deadlines with specific art styles.

Desirable Skills

Knowledge and experience of 3D software and principles.
Knowledge and experience using flash.
Knowledge of video editing software.
Organised and self-motivated.
An interest in games of all genres.
QC Technician
http://www.indeed.co.uk/viewjob?jk=4dc8 ... job_alerts
Candidates should have experience in games testing and must display a high attention for detail, a passion for their role and must take a professional, analytical and detailed approach to games testing.

Requirements

Previous QA experience in video games industry having shipped at least 1 title on latest generation of console
Games related degree
Keen eye for details, strong analytical, methodical and problem solving skills
Able to work as an individual and as a team
Able to prioritise issues based on different factors
Excellent oral and written communication skills
Highly Flexible and Tenacious
Responsibilities

Work in a team to maintain the overall quality throughout the product cycle
Report issues clearly and concisely
Verify fixed issues as a part of regression testing
Aid the development team in the reproduction and replication of issues
Be proactive and provide continuous feedback to development team
Desirable Skills

Knowledge of TCR,TRC and Lot Check requirements.
Passion for video games
Basic understanding of game scripting, programming languages.
Intermediate Vehicle Artist
http://www.indeed.co.uk/viewjob?jk=54f4 ... job_alerts
The intermediate vehicle art role is to design, create and maintain in-game vehicle art assets, including all areas of the export process. The role may also involve assessing deliveries from outsource studios and giving appropriate feedback, as well as bug-fixing, problem-solving and other general vehicle-art related tasks.

Requirements

Excellent 3ds Max modelling skills
Excellent 2d texture/Photoshop skills
Technically minded with good problem-solving skills
A keen interest in cars and car-design
Ability to be flexible and adapt to changes at short notice
Good clear communication skills, both written and oral, with the ability to provide diagrams/illustrations where necessary
An eye for detail and commitment to quality
Hard working and autonomous, with the ability to take ownership of their areas of work.
Responsibilities

The creation of models, textures and associated files that lead to fully integrated vehicles in-game.
To work with other departments to ensure implementation of work.
They must be able to take responsibility for their own work and manage their time to meet deadlines.
Produce consistent work of high quality.
Prepare work for outsourcing, assess and report on quality of incoming work and eventually fully integrate this work into the game.
Trouble-shoot problem areas and come up with innovative solutions.
Desirable Skills

Good knowledge of vehicles and car design
Organised, self-motivated and self-sufficient
Enthusiastic with a commitment to producing high-quality work
Good problem-solving skills.
Ability to work well within a team
An interest in games
Application requirements

Candidates are required to provide examples of their best work with their initial application.
Intermediate/Senior Gameplay Programmer
http://www.indeed.co.uk/viewjob?jk=ca13 ... job_alerts
The successful candidate will work within a collaborative multidiscipline environment implementing game features that meet the requirements of the project’s Lead Designer and Technical Architect.

Requirements:
Passionate about playing and making games, and has a good knowledge of the games industry in general.
Excellent C/C++ programming skills, with excellent knowledge of object oriented development.
Experience with commonly used development tools such as Visual Studio and perforce.
Able to plan and estimate their own tasks and ensure timely delivery of work, and assist with the planning of work for more junior members of the team.
Self-motivated and pro-active with a strong work ethic.
Excellent oral and written communication skills.
Bachelor’s degree in a relevant subject or equivalent industry experience.
6 years of commercial software development experience with significant involvement in 2 published games.
Excellent knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.
Able to analyze unfamiliar code of a reasonable complexity to understand and extend the functionality of an existing module.
Has knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc…
Proven ability to debug defects of a significant complexity, including memory related issues, multi-threading, and assembly level debugging.
Responsibilities:
Implement practical and timely solutions that meet the game design and technical requirements.
Implement code that is modular, self-contained, and defensive and observes the technical constraints on the system.
Work as a key part of an agile development team, taking responsibility for organizing and planning their own work.
Help define good programming practices and coding standards, and ensure they are enforced within the engineering team through regular peer code reviews.
Maintain technical documentation for the engineering team as well as other disciplines.
Optimize code and data for memory usage and performance as required.
Write debugging tools for programmers, level designers and artists.
Identify opportunities for code refactoring.
Identify potential issues within the code, raise flags and propose solutions.
Use unconventional and innovative solutions to difficult problems.
An advocate and ambassador for technology sharing across projects
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