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Driver 2's A.I.
Posted: Fri Mar 18, 2011 11:31 pm
by 0takumetalhead
Just to discuss the "pulled by a rope" a.i. it used.
For instance: the cops who keep running in objects, walls etc.
Re: Driver 2's A.I.
Posted: Sat Mar 19, 2011 10:38 am
by Olanov
I do wonder how and why there was so much more worse cop A.I in Driver 2. It also was way more agressive.
Re: Driver 2's A.I.
Posted: Sat Mar 19, 2011 11:42 am
by 0takumetalhead
Agressive? Only in Havana and Rio, they didnt respond that fast in Chicago and Vegas. But anyway when they did respond they just ran blind after you, ignoring all objects. Maybe that that answers your question a bit?
Re: Driver 2's A.I.
Posted: Sat Mar 19, 2011 12:28 pm
by Olanov
Well, that could be it. It would have been pretty amazing if they would have dodged them damn poles and cars. Unable to make some good replays in Driver 2. I needed in chicago to keep driving forward for 10 seconds, turn right and drove like for another 10 seconds and i lost the cop in getaway mode. It's just sad.
Re: Driver 2's A.I.
Posted: Wed Mar 23, 2011 1:21 pm
by 0takumetalhead
The ai of the cops is laughable but when you need to pursuit someone in a mission (1 where you need to run down a truck which trows explosives, chase the gunman etc) then it's freaking hard.
Re: Driver 2's A.I.
Posted: Wed Mar 23, 2011 3:07 pm
by Olanov
Indeed it is.