- Mon Jul 26, 2010 10:42 am
#35340
... I saw the trailer, and I'm so used to being let down by this game I didn't even feel dissapointed.
Heh.
I saw the trailer and thought, "OK, this is dumb, he [Tanner] decides to go head-on with an armored truck, smart! I think to myself, wow, this really looks like Midnight Club LA, which, at first I hated but grew to like more and more, so much that I picked up the Complete Edition at Gamescam last week for thirty bucks. But hey, this is just a trailer right, I can't wait to see the actual gameplay. After all, this game is supposedly "going back to the roots", and well, let's just face it: Driver 1 was the best game in the series. Driver 2 framerate & story sucked, D3 sucked, PL was a disgrace (I STILL hate PL, even though I grew to like the sucky D3.) I keep thinking to myself, "finally! The next Driver / sandbox game I've been waiting for!" About time right?
I watched the E3 Gameplay trailer over and over, with a emotionless face and limp body. I feel null as I watch Martin constantly smash into crap, which brings me to my next problem. Where the hell is the damage? Oh, wait, yeah... I remember, Licensed cars = no damage. WELL THAT"S JUST f***ing GREAT HUH? "I got it! Let's finally used licensed cars and ditch those silly lil 'ol damage effects we were partially known for!" Brilliant. I love how he takes the Dodge Charger police cruiser, (which, has well simulated LED lights, by-the-way) constantly swerves and seems to crash on purpose to demostrate the new "shift" effect, clips an innocent traffic car minding their own business quite hard, and the bumper comes loose. "Wow." I think to myself, as my still emotionless face takes on the look of a basketball coach whose prized Point Guard just twisted his ankle, which will keep him out for the entire season. I also watch how breakable objects break away, but in a lame, played out way. Instead of bending, crushing, thousands of little pieces of glass flying out into the streets of San Fran, debris just falls down, as would a weak target getting shot by a Nerf gun/ Heh.... Jeez.
I also note that, while I do not mind not being able to get out of the car, I do wonder what happens to a car when you want to get it back. If you "Shift", drive a car for ten minutes across the town, how are you going to get your fist car back? Wtf? Is there goingt o be a home or somewhere where you will be able to store vehicles? Like Saint's Row or MC? Hopefully so.
One last thing that kept my mind wondering, was how are the free-roam and online aspects going to be? I'm not sure, but I'm certainly not impressed with the way Driver: San Fransisco has presented itself. I sure hope they will take the time to work on it a bit more, as I can see this game getting Real old, Real fast at the stage it looks as if it's in now.
/end rant.
-Derek
Heh.
I saw the trailer and thought, "OK, this is dumb, he [Tanner] decides to go head-on with an armored truck, smart! I think to myself, wow, this really looks like Midnight Club LA, which, at first I hated but grew to like more and more, so much that I picked up the Complete Edition at Gamescam last week for thirty bucks. But hey, this is just a trailer right, I can't wait to see the actual gameplay. After all, this game is supposedly "going back to the roots", and well, let's just face it: Driver 1 was the best game in the series. Driver 2 framerate & story sucked, D3 sucked, PL was a disgrace (I STILL hate PL, even though I grew to like the sucky D3.) I keep thinking to myself, "finally! The next Driver / sandbox game I've been waiting for!" About time right?
I watched the E3 Gameplay trailer over and over, with a emotionless face and limp body. I feel null as I watch Martin constantly smash into crap, which brings me to my next problem. Where the hell is the damage? Oh, wait, yeah... I remember, Licensed cars = no damage. WELL THAT"S JUST f***ing GREAT HUH? "I got it! Let's finally used licensed cars and ditch those silly lil 'ol damage effects we were partially known for!" Brilliant. I love how he takes the Dodge Charger police cruiser, (which, has well simulated LED lights, by-the-way) constantly swerves and seems to crash on purpose to demostrate the new "shift" effect, clips an innocent traffic car minding their own business quite hard, and the bumper comes loose. "Wow." I think to myself, as my still emotionless face takes on the look of a basketball coach whose prized Point Guard just twisted his ankle, which will keep him out for the entire season. I also watch how breakable objects break away, but in a lame, played out way. Instead of bending, crushing, thousands of little pieces of glass flying out into the streets of San Fran, debris just falls down, as would a weak target getting shot by a Nerf gun/ Heh.... Jeez.
I also note that, while I do not mind not being able to get out of the car, I do wonder what happens to a car when you want to get it back. If you "Shift", drive a car for ten minutes across the town, how are you going to get your fist car back? Wtf? Is there goingt o be a home or somewhere where you will be able to store vehicles? Like Saint's Row or MC? Hopefully so.
One last thing that kept my mind wondering, was how are the free-roam and online aspects going to be? I'm not sure, but I'm certainly not impressed with the way Driver: San Fransisco has presented itself. I sure hope they will take the time to work on it a bit more, as I can see this game getting Real old, Real fast at the stage it looks as if it's in now.
/end rant.
-Derek
Now THIS, is an anthemBlaze up the fiya push up ya arms demBig up d'lioness wi lion dem!