PC Version Discussion
Posted: Sun Feb 22, 2009 12:40 am
Well, I have just come accross this page that someone had posted in another topic which was advertising jobs for Ubi Reflections, and I had noticed a few things that may be of interest to you guys:
Job Description and Responsibilities:
The successful candidate will be responsible for implementing a variety of specialised PC-related features in our future games.
Implement practical and timely solutions that meet the game design and technical requirements.
• Work as a key part of an agile development team, taking responsibility for organising and planning your own work.
Requirements:
• Passionate about playing and making games on PC.
• Excellent C/C++ programming skills.
• At least 1 project completed on PC in an engine/system programming role.
• Good knowledge of Win32 API programming, preferably under Windows Vista.
• Ability to plan your work and then deliver on time.
• Self-motivated with a strong work ethic.
• Excellent oral and written communication skills.
Desired Skills and Pluses:
Bachelor's degree in Computer Science or other relevant subject, or equivalent knowledge gained through work.
• Experience of writing installers for complex products.
• Experience of dealing with compatibility and security issues on PC games – task switching, executable signing, 64-bit Windows issues, copy protection, etc.
• Experience of Games For Windows logo compliance – parental controls, Vista support, etc.
• Knowledge of implementing PC game customisation – options menus, device mapping, etc.
• DirectX programming experience.
Link:
http://www.creativeheads.net/JobDetails.aspx?JobID=6492
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So, after seeing this I had noticed that they want the PC version to be GFW compliant, which would obviously mean, the 360 controller will be officially supported and a few other extras too (check google if your interested in the other requirements for them to use the GFW name on their game!)
I also saw that they want to make sure that it is compatable with Vista, and I'm sure that any game thats compatable with Vista will be compatable with Windows 7, so thats nice to know!
also, they noted that they wanted someone who could deal with 64-bit Windows issues... so obviously, they are thinking about 64-bit, so there may be a chance that we will have a 64-bit exe which would enable us x64 users to take advatage of our x64 systems when playing D4!
(but do remember that they havent actually said that they are gonna make a 64-bit exe, so don't get your hopes up yet...)
they want it to support 'parental controls', so any of you with kids may be happy about this!
and they want someone with 'DirectX programming experience' so I'm sure that they want it to be a DirectX game rarther than an OpenGL based game!.
Job Description and Responsibilities:
The successful candidate will be responsible for implementing a variety of specialised PC-related features in our future games.
Implement practical and timely solutions that meet the game design and technical requirements.
• Work as a key part of an agile development team, taking responsibility for organising and planning your own work.
Requirements:
• Passionate about playing and making games on PC.
• Excellent C/C++ programming skills.
• At least 1 project completed on PC in an engine/system programming role.
• Good knowledge of Win32 API programming, preferably under Windows Vista.
• Ability to plan your work and then deliver on time.
• Self-motivated with a strong work ethic.
• Excellent oral and written communication skills.
Desired Skills and Pluses:
Bachelor's degree in Computer Science or other relevant subject, or equivalent knowledge gained through work.
• Experience of writing installers for complex products.
• Experience of dealing with compatibility and security issues on PC games – task switching, executable signing, 64-bit Windows issues, copy protection, etc.
• Experience of Games For Windows logo compliance – parental controls, Vista support, etc.
• Knowledge of implementing PC game customisation – options menus, device mapping, etc.
• DirectX programming experience.
Link:
http://www.creativeheads.net/JobDetails.aspx?JobID=6492
---------
So, after seeing this I had noticed that they want the PC version to be GFW compliant, which would obviously mean, the 360 controller will be officially supported and a few other extras too (check google if your interested in the other requirements for them to use the GFW name on their game!)
I also saw that they want to make sure that it is compatable with Vista, and I'm sure that any game thats compatable with Vista will be compatable with Windows 7, so thats nice to know!

also, they noted that they wanted someone who could deal with 64-bit Windows issues... so obviously, they are thinking about 64-bit, so there may be a chance that we will have a 64-bit exe which would enable us x64 users to take advatage of our x64 systems when playing D4!

(but do remember that they havent actually said that they are gonna make a 64-bit exe, so don't get your hopes up yet...)
they want it to support 'parental controls', so any of you with kids may be happy about this!

and they want someone with 'DirectX programming experience' so I'm sure that they want it to be a DirectX game rarther than an OpenGL based game!.