Discussion for Driver: San Francisco (2011)
#37643
Up to 19 positions go as Ubisoft aims to calm fears of further cuts

As many as 19 staff at Newcastle-based Ubisoft Reflections could be leaving the firm as part of a wider restructuring, Ubisoft has confirmed.

This number includes several members of the studio's senior development team.

According to a Develop source at the company, currently working on Driver: San Francisco, staff were called into an office last Tuesday and informed of the situation.

“We weren't given names, but they took some people into a separate office afterwards, gave them a letter and took them out of the building. That was it,” the source said.

A Ubisoft spokesperson later confirmed that 19 people could either be made redundant or not have contracts renewed, while staff at Ubisoft Montréal will continue to assist on the Driver project as an associate studio.


“There was a meeting to propose reorganisations to the team that may result in redundancies of up to a dozen studio members,” she said.

“This is a proposal for reorganisation, and it isn't the people who are made redundant, but the jobs themselves. The people get to have their say about the reorganisation.”

The spokesperson continued: “Overall, this may result in redundancies effecting up to a dozen studio team members. When we are in a heavy production time, as we are with Driver, there are a lot of contract workers, and I do believe about seven workers will not have their contracts renewed.”

The Develop source described the redundancies as affecting people across the length and breath of the company.

“There were people from all levels. Some were high up, people who have been at the company for a very long time. Craig Lawson [creative director, at Reflections since 1998] and Jack Couvela [art director, at Reflections since 1997] haven't come back into work since,” he said.

When asked about reasons for the layoffs, the source pointed to ongoing difficulties with the release of Driver: San Francisco as a catalyst.

“There have been delays with the project, and because of our delays, Ubisoft have had to change their plans for our studio. What that means exactly I'm not sure,” he said.

“This is the first game that we have done for the current generation of consoles. We are obviously learning as we go along, developing our skills. We haven't had much support from external sources.”

Ongoing management support was also a subject of criticism.

“We've been told that we shouldn't worry about what's going to happen after the game has come out. To me that isn't a very good sign. When the management are telling you not to worry about the studio and concentrate on the game, everyone gets worried,” he said.

“Everyone is pretending that it hasn't happened. Nobody has mentioned the people who have gone, and we haven't had any meetings about it. They have just said that for the time being, everyone who needs to be told has been told. ‘For the time being' is worrying.

“People think that when we have finished this game we will all be told 'off you go now'.”

These fears were dismissed by the Ubisoft spokesperson, who emphasised the relevance of Reflections to Ubisoft as a wider company.

“What's key at Reflections is that we are working on a small reorganisation, we need to ensure that we have the right skills mix for the Driver brand. The brand is very important to us, and Reflections is crucial as a studio. They have an expertise that none of our other studios have.”

“It will absolutely keep going after Driver,” she concluded.

http://www.develop-online.net/news/3647 ... eflections
User avatar
By Sedans
#37648
you got to do what you want to do.

am sure the whole world is just effin happy with the financial situatation a lotta people are in. god forbid a video game company suffers. :rolleyes:
#37699
TheOldGamer wrote:If UbiSoft make one more wrong step, our hope at seeing Driver: San Francisco will.. explode, I think. They`re acting as bitches! :evil:
Oh definatley, I dont think we will be seeing Driver: San Fran if this keeps up, so yeah....
#37700
And some people thought that Atari was acting bad, Ubi$oft don't have any respect for a such important company, Screw you Ubi$oft and your damn games that i won't play in my life, like Assasins Creed or Ghost Recon. This is shameful for a such well known company (Ubi$oft).

Hope that some company will save Driver, after the purchase of Reflections Interactive the things didn't go well, Reflections aren't who make the decisions anymore, those french give them orders and they can fire all the members of Reflections after the release of Driver SF.

The best hopes for you Reflections Interactive (i'm more proud about the previous name). Hope that the things will be solved soon.
#37704
I miss Reflections
Frenchies: *making choking noises* Hughha BonjWhore
I MISS RI
By Moonchild
Registration Days Posts Posts Posts
#37745
max.thunder wrote:And some people thought that Atari was acting bad, Ubi$oft don't have any respect for a such important company, Fu** you Ubi$oft and your damn games that i won't play in my life, like Assasins Creed or Ghost Recon. This is shameful for a such well known company (Ubi$oft).
Damn, you never played any Assassin's Creed or Ghost recon game? Your missing out big guy! I love the line "such an important company" haha on one hand your a true and loyal fan but on the other... your just delusional. Reflections was important up until 2004. They dug there own graves, granted Atari helped but lets be honest here, Reflections can programme anything car related no doubt but they're total crap at on-foot. Guess what! Driver is a open world game and in today's market that requires an extensive on-foot portion. Reflections as a team is simply a one trick pony that has fabulous ideas but executes them poorly. Their main franchise is not suited to their strengths anymore because of genre standards today. They are not important, unfortunately.
max.thunder wrote:Hope that some company will save Driver, after the purchase of Reflections Interactive the things didn't go well, Reflections aren't who make the decisions anymore, those french fu**ers give them orders and they can fire all the members of Reflections after the release of Driver SF.
Why? Reflections wasted some 4 years and 30 million on D3 and now they've wasted some 4 years and counting on DSF. All DSF has to do is sell well, about 3-3.5 million across PS3/360/PC if it does that Reflections will continue to develop Driver games and everything will be good until they screw up a future installment. If DSF fails commercially and critically the Driver brand will die and the Reflections staff will be severely cut and they'll just make standard racing games for Wii, PS Move or Kinect. If those fail miserably then the studio may get shut down for good. Hopefully it doesn't come to this...
MikuMikuCookie wrote:I miss Reflections
You either adapt or die out, times and standards change. Will Reflections follow suit?
#37747
Moonchild wrote:Reflections wasted some 4 years and 30 million on D3
Source?

Driver Parallel Lines
Budget: $1,000,000 (estimated)

Source
#37752
Yea 30 million seems a bit steep, although it could be, DRIV3R was ambitious if nothing else.
Max Thunder wrote:Hope that the things will be solved soon.
Don't we all and cheers for the support of possibly the 3rd worst studio for releasing new stuff, that is behind Valve and Polyphony Digital! I feel Reflections should have stuck with the developer - publisher relationship and churned out the titles instead of passionatly upgrading, tweaking and desigin vast cities. For example who wouldn't have bought a stuntman 2 game. I dunno about you guys but I have never really been a fan of any ubisoft games, but Driver SF seems good thus far so I do hope they don't mess it up!
By Moonchild
Registration Days Posts Posts Posts
#37787
max.thunder wrote:
Moonchild wrote:Reflections wasted some 4 years and 30 million on D3
Source?

Driver Parallel Lines
Budget: $1,000,000 (estimated)

Source
http://spong.com/article/7014/Atari-on- ... -announced
DRIV3R has seen a massive marketing spend and huge development budget with the game taking far longer to come to market than anticipated. To then print up 2.5 million discs, whilst paying royalties to both Microsoft and Sony, with the great majority of stock shipped to retail on a sale-or-return basis is a massive cash risk – estimated to be well in excess of £30 million.
However, should the game fail to make the impact predicted by Atari in the medium term, the firm could well find itself in deep water.
In comparison, the budget of an average PS2/XBOX game was around $5-10 million. PS3/XBOX 360 run around $20 million minimum each today.

Hmmm, I wonder if this post has a condescending nature spewing from it?
#37792
Yea, did you ever play DRIV3R, clearly they just saw the takings from GTA III and thought wow, investment = more return, especially if you push the team super hard. Random out of the blue question, have any of you wondered how interested games companies are about their older games?
#37826
max.thunder wrote:OMG! :shock:
Atari was crazier than Ubisoft


Me (TO Ubisoft): *cough*
#38039
11th August 2006

Atari's sales and marketing VP, Nique Fajors, has slammed the third instalment in the publisher's Driver series - just weeks after the franchise was sold off to Ubisoft.

Speaking at Atari's annual press event in LA, Fajors described Driv3r as "a half-baked product that was pushed out the door for revenue reasons."
LINK TO FULL ARTICLE
User avatar
By Harlequin
Registration Days Posts Posts Posts Posts Avatar
#38052
Moonchild wrote:
max.thunder wrote:
Moonchild wrote:Reflections wasted some 4 years and 30 million on D3
Source?

Driver Parallel Lines
Budget: $1,000,000 (estimated)

Source
http://spong.com/article/7014/Atari-on- ... -announced
DRIV3R has seen a massive marketing spend and huge development budget with the game taking far longer to come to market than anticipated. To then print up 2.5 million discs, whilst paying royalties to both Microsoft and Sony, with the great majority of stock shipped to retail on a sale-or-return basis is a massive cash risk – estimated to be well in excess of £30 million.
...That's the pound symbol. That's... A load of money. $46 million dollars. :shock:
#40293
I found this surfing in the net
Some details of Driver SF budget

Cut scenes for Driver: San Francisco (~1,000,000$)
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