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handling id of cars????????????
Posted: Sat Jul 20, 2013 12:32 am
by helkensinken
Re: handling id of cars????????????
Posted: Sat Jul 20, 2013 12:46 pm
by 0takumetalhead
A mystery that we have yet to solve I guess, Driver modding still has a far way to go before we can understand everything.
Re: handling id of cars????????????
Posted: Sat Jul 20, 2013 1:06 pm
by helkensinken
0takumetalhead wrote:A mystery that we have yet to solve I guess, Driver modding still has a far way to go before we can understand everything.
I'm looking at .EXE if I can find the handling of the vehicles (of course with a hexedtitor)
Re: handling id of cars????????????
Posted: Sat Jul 20, 2013 7:55 pm
by Fireboyd78
Modifying the handling for vehicles is not an easy task. Also, if Jeff would hurry up and implement his new COS loader, we could use a tool inside Driver Level Editor to modify vehicle handling. Otherwise, sorry - you're pretty much out of luck for right now.
Re: handling id of cars????????????
Posted: Tue Jul 23, 2013 4:14 am
by helkensinken
CarLuver69 wrote:Modifying the handling for vehicles is not an easy task. Also, if Jeff would hurry up and implement his new COS loader, we could use a tool inside Driver Level Editor to modify vehicle handling. Otherwise, sorry - you're pretty much out of luck for right now.
not give to edit this slime (the .cos file) with HexEditor???
Re: handling id of cars????????????
Posted: Tue Jul 23, 2013 4:52 am
by pete
not give to edit this slime (the .cos file) with HexEditor???
Translation: Is it not possible to edit .cos Files with a Hex editor?
Re: handling id of cars????????????
Posted: Tue Jul 23, 2013 5:14 am
by Fireboyd78
COS = COSmetics. The vehicle COSmetics for the player cars are inside of the EXE, and they aren't exactly easy to modify. I would love to tell you guys how to do it, but the thing is, the Driver Level Editor already knows how to do all of this. However, there isn't an interface to do it yet, and hopefully Jeff will get some more work done soon. If it wasn't programmed in C++ I would do it myself.
Sorry guys.