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Help with the textures

Posted: Wed Apr 17, 2013 8:20 am
by JackRourke343
http://drivermadness.net/forum/viewtopi ... ols#p43953

&

http://drivermadness.net/forum/viewtopi ... ars#p48534

I downloaded the textures of the second one and downloaded Milkshape 3D. I also copied the plugins of Driver in the MilkShape folder. But I can't import cars. I'm registered. Who can help me?

Re: Help with the textures

Posted: Wed Apr 17, 2013 10:27 am
by Fireboyd78
You need to be a little more specific. What are you trying to do?

Re: Help with the textures

Posted: Wed Apr 17, 2013 10:49 am
by JackRourke343
When I go to "Import" and choose "driver 1 .dmodel import", it pop out a window says that I need registration. I already have it, and did what it says in the plugins readme.

Is there a solution or better change to 3D Max?

Re: Help with the textures

Posted: Thu Apr 18, 2013 7:02 am
by someone972
It's actually Milkshape asking you to purchase Milkshape and register it before it will allow you to use that feature.

Re: Help with the textures

Posted: Thu Apr 18, 2013 8:07 am
by JackRourke343
So I need to download when says: "Buy it"?

Re: Help with the textures

Posted: Thu Apr 18, 2013 8:23 am
by PostalDude
What part of "Buy" don't you understand? :P

Re: Help with the textures

Posted: Thu Apr 18, 2013 8:31 am
by JackRourke343
Sorry, I'm so stupid sometimes XD

It's the same thing with 3DS Max? I've already buy it

I need some kind of plugin to import textures from Driver in 3DS Max?

Re: Help with the textures

Posted: Thu Apr 18, 2013 12:43 pm
by someone972
You shouldn't need any special plugins to import textures from Driver into 3ds max, just export them using Driver Texture Editor or the like. If you wish to import models for vehicles however, you have two options currently: use the old dmodel format which only has a Milkshape plugin, or use an old build of the Driver Car importer and use Wavefront OBJ format models.

Re: Help with the textures

Posted: Fri Apr 19, 2013 5:04 am
by JackRourke343
What build of Driver Car Importer?

Re: Help with the textures

Posted: Fri Apr 19, 2013 5:17 am
by JackRourke343
Who can give me wavefront obg models?

Edit: My car is so tiny. How to ix it?

Re: Help with the textures

Posted: Fri Apr 19, 2013 7:07 am
by someone972
The simple answer is to make it bigger in your 3d modeling program before exporting it. There should be a scale function you can use. In fact, that's probably the only way until scaling is implemented in the import program.

Re: Help with the textures

Posted: Fri Apr 19, 2013 11:06 am
by JackRourke343
Can you tell me the size in meters?

Re: Help with the textures

Posted: Fri Apr 19, 2013 12:17 pm
by Fireboyd78
There's no definitive size :P

You should export a default playercar, then scale your new car based off of the default one. You need to do this for now anyways, since you can't manually place wheels and such yet.

Re: Help with the textures

Posted: Sat Apr 20, 2013 6:08 am
by JackRourke343
Trial & Error?