0 = Player Car
1 = Cop Car
2 = Traffic Car 1
3 = Traffic Car 2
Porting this code to other versions won't be easy, so bare with me.
Re: New CivCar code (PSX-PAL)
Posted: Wed Feb 27, 2013 7:43 pm
by Fireboyd78
So I guess we can't smash into other cars? Your video says it's the conclusion, but this looks like it's only the beginning. The wheels look really bad, and the fact the player car is hiding under the traffic body isn't a true way of driving traffic cars, only the illusion of it.
Re: New CivCar code (PSX-PAL)
Posted: Thu Feb 28, 2013 5:36 am
by Coyote
I don't get it. I've seen several people driving civilian cars already?
Also: I remember a weird glitch in film director: I was able to get the camera inside or behind a civilian car, when it was inside you were able to see the indicators light up on the bottom left or right side of the screen
Re: New CivCar code (PSX-PAL)
Posted: Thu Feb 28, 2013 8:58 am
by gamersin
CarLuver69 wrote:So I guess we can't smash into other cars? Your video says it's the conclusion, but this looks like it's only the beginning. The wheels look really bad, and the fact the player car is hiding under the traffic body isn't a true way of driving traffic cars, only the illusion of it.
We can crash into cars and walls, I just removed the first 8 lines of the code to show you guy how I did it. I meant "conclusion" as in I'll most likely be the last video I make on the code until someone else can find a better way to achieve this. I'm still gonna update the code with fixes that will make it look seamless, but I will post them elsewhere.
Coyote wrote:I don't get it. I've seen several people driving civilian cars already?
Also: I remember a weird glitch in film director: I was able to get the camera inside or behind a civilian car, when it was inside you were able to see the indicators light up on the bottom left or right side of the screen
True, but you can't enable all player car features with that method. (Exploring the entire city, skidmarks, etc)
Re: New CivCar code (PSX-PAL)
Posted: Thu Feb 28, 2013 9:07 am
by Coyote
But what do you mean you can't explore the whole city? How come you can't?
I see about skidmarks, I believe it was one of those weird things that I noticed while watching the civilian car video long time ago.
Re: New CivCar code (PSX-PAL)
Posted: Thu Feb 28, 2013 10:15 am
by gamersin
Coyote wrote:But what do you mean you can't explore the whole city? How come you can't?
I see about skidmarks, I believe it was one of those weird things that I noticed while watching the civilian car video long time ago.
Because you're not actually driving the player car. You're driving the car that is used in pursuit missions and the draw distance is set within a certain radius of the player car.
I did eventually make a code to rectify the problem, but it disables the traffic and it tends to freeze the game.