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New CivCar code (PSX-PAL)

Posted: Wed Feb 27, 2013 10:59 am
by gamersin
Finally! we can drive NPCs with all player car features. Read the description for info.

Enjoy! :)
"Player to Traffic Car Modifier (PAL)
5000FF01 0000
300B03E8 0000
5000FF01 0000
300B05E8 0000
5000FF01 0000
300B04E8 0000
5000FF01 0000
300B06E8 0000
C209CF3C 0016
8009ABA8 0000
C209CEA4 0036
8009AB10 0000
D0098A7C 0001
30096294 0001
300961D4 0000
300962D8 0000
300964FD 0000
30098A6D 0001
300962EC 0003
80098A7C 0X0Y

X - Car Colour 1-5
Y - Car Type

0 = Player Car
1 = Cop Car
2 = Traffic Car 1
3 = Traffic Car 2

Porting this code to other versions won't be easy, so bare with me.

Re: New CivCar code (PSX-PAL)

Posted: Wed Feb 27, 2013 7:43 pm
by Fireboyd78
So I guess we can't smash into other cars? Your video says it's the conclusion, but this looks like it's only the beginning. The wheels look really bad, and the fact the player car is hiding under the traffic body isn't a true way of driving traffic cars, only the illusion of it.

Re: New CivCar code (PSX-PAL)

Posted: Thu Feb 28, 2013 5:36 am
by Coyote
I don't get it. I've seen several people driving civilian cars already?

Also: I remember a weird glitch in film director: I was able to get the camera inside or behind a civilian car, when it was inside you were able to see the indicators light up on the bottom left or right side of the screen :)

Re: New CivCar code (PSX-PAL)

Posted: Thu Feb 28, 2013 8:58 am
by gamersin
CarLuver69 wrote:So I guess we can't smash into other cars? Your video says it's the conclusion, but this looks like it's only the beginning. The wheels look really bad, and the fact the player car is hiding under the traffic body isn't a true way of driving traffic cars, only the illusion of it.

We can crash into cars and walls, I just removed the first 8 lines of the code to show you guy how I did it. I meant "conclusion" as in I'll most likely be the last video I make on the code until someone else can find a better way to achieve this. I'm still gonna update the code with fixes that will make it look seamless, but I will post them elsewhere.
Coyote wrote:I don't get it. I've seen several people driving civilian cars already?

Also: I remember a weird glitch in film director: I was able to get the camera inside or behind a civilian car, when it was inside you were able to see the indicators light up on the bottom left or right side of the screen :)
True, but you can't enable all player car features with that method. (Exploring the entire city, skidmarks, etc) :)

Re: New CivCar code (PSX-PAL)

Posted: Thu Feb 28, 2013 9:07 am
by Coyote
But what do you mean you can't explore the whole city? How come you can't?

I see about skidmarks, I believe it was one of those weird things that I noticed while watching the civilian car video long time ago.

Re: New CivCar code (PSX-PAL)

Posted: Thu Feb 28, 2013 10:15 am
by gamersin
Coyote wrote:But what do you mean you can't explore the whole city? How come you can't?

I see about skidmarks, I believe it was one of those weird things that I noticed while watching the civilian car video long time ago.
Because you're not actually driving the player car. You're driving the car that is used in pursuit missions and the draw distance is set within a certain radius of the player car.

I did eventually make a code to rectify the problem, but it disables the traffic and it tends to freeze the game.