- Fri Nov 30, 2007 10:26 pm
#11948
I played a Driver PSX demo about two hundred times before I got the game, and I would like to bring out a couple of differences I've spotted in the two versions.
In the demo, when pausing, you could actually move the camera around your car in a Matrix-like way (and like the PS3 game MotorStorm). This was especially cool the moments after colliding, with all the frozen smoke and debris, but wasn't possible in the final version of the game.
Another variation is that some of the songs, like the "San Fransico Day" music, has reverb in the final game. The "Miami Night Cop" music even has a different bass line in the demo, which in my opinion sounds much better and fuller than in the full game. Why change things to the worse?
In the demo, when pausing, you could actually move the camera around your car in a Matrix-like way (and like the PS3 game MotorStorm). This was especially cool the moments after colliding, with all the frozen smoke and debris, but wasn't possible in the final version of the game.
Another variation is that some of the songs, like the "San Fransico Day" music, has reverb in the final game. The "Miami Night Cop" music even has a different bass line in the demo, which in my opinion sounds much better and fuller than in the full game. Why change things to the worse?