- Tue Feb 09, 2021 1:37 am
#65753
I've followed the installation instructions on github and have Driver 2 (PAL) running but the last two cities are locked.
I know the CD2 image is working fine as the last two cities unlock as I progress in the game (using skip missions in dev) but once the game is closed, the cities are unavailable again on next run.
I'm using the dev release. I tried with alpha 5.7 but the same issue
LOCAL DIRECTORY
LOG
[Psy-X] Initialising Psy-X 1.700
[Psy-X] Build date: Feb 5 2021:11:02:15
[Psy-X] *Video adapter: GeForce 840M/PCIe/SSE2 by NVIDIA Corporation
[Psy-X] *OpenGL version: 3.3.0 NVIDIA 398.36
[Psy-X] *GLSL version: 3.30 NVIDIA via Cg compiler
[Psy-X] [ParseCueSheet] - Failed to open disc image file! IMAGE.CUE
[Psy-X] [CdInit] - Failed to read cue sheet!
found sound device: OpenAL Soft
[Psy-X] PSX SPU effects are supported and initialized
[Psy-X] [ParseCueSheet] - Failed to open disc image file! IMAGE.CUE
[Psy-X] [CdInit] - Failed to read cue sheet!
[Psy-X] [ParseCueSheet] - Failed to open disc image file! IMAGE.CUE
[Psy-X] [CdInit] - Failed to read cue sheet!
*---LSBD(): successful init---*
I know the CD2 image is working fine as the last two cities unlock as I progress in the game (using skip missions in dev) but once the game is closed, the cities are unavailable again on next run.
I'm using the dev release. I tried with alpha 5.7 but the same issue
LOCAL DIRECTORY
LOG
[Psy-X] Initialising Psy-X 1.700
[Psy-X] Build date: Feb 5 2021:11:02:15
[Psy-X] *Video adapter: GeForce 840M/PCIe/SSE2 by NVIDIA Corporation
[Psy-X] *OpenGL version: 3.3.0 NVIDIA 398.36
[Psy-X] *GLSL version: 3.30 NVIDIA via Cg compiler
[Psy-X] [ParseCueSheet] - Failed to open disc image file! IMAGE.CUE
[Psy-X] [CdInit] - Failed to read cue sheet!
found sound device: OpenAL Soft
[Psy-X] PSX SPU effects are supported and initialized
[Psy-X] [ParseCueSheet] - Failed to open disc image file! IMAGE.CUE
[Psy-X] [CdInit] - Failed to read cue sheet!
[Psy-X] [ParseCueSheet] - Failed to open disc image file! IMAGE.CUE
[Psy-X] [CdInit] - Failed to read cue sheet!
*---LSBD(): successful init---*