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Re: The Driver Syndicate - Project

Posted: Sat Nov 28, 2015 9:56 am
by ASV
This looks amazing! I kinda love the mixture of Driver 1 and 2 :D

Re: The Driver Syndicate - Project

Posted: Sat Nov 28, 2015 12:30 pm
by Fireboyd78
Who needs Driv3r when you have this incredible game? We can finally make our own Driver game, with proper multiplayer support!

Re: The Driver Syndicate - Project

Posted: Sat Nov 28, 2015 7:03 pm
by PostalDude
SOAP wrote:
PostalDude wrote: Another good idea for a service/utility vehicle would be this body style of GMC/Chevy truck with a water delivery body on it, don't know what that style of body is called:
Image thumbnail
You could make it so the water jugs go flying everywhere when you crash into them, like in Super Runabout or that scene in The Rock.
Wow! Never thought about this. It should be awesome.
I hope you won't have any trouble finding reference material for it.

Re: The Driver Syndicate - Project

Posted: Sat Nov 28, 2015 11:10 pm
by bibidibabidibu
Im waiting this for a long time. we need new beta :(

Re: The Driver Syndicate - Project

Posted: Wed Dec 09, 2015 10:11 am
by TheGameCollectorPage
This game looks great. I'm looking forward to the future of this game.

Re: The Driver Syndicate - Project

Posted: Thu Dec 31, 2015 11:45 pm
by SOAP
RCRacer69 wrote:An idiotic question by me :
with your great gameengine, couldn't you "re-do" Driver 1 and 2?
That would be awesome, because my f**cking PC can't launch these games and my sister kidnapped my PS2...
:?:
I'll think about fork compatible with Driver 1 PC or Driver 2 levels.

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 1:19 am
by SOAP
New alpha demo has been released!

Happy new year, folks!

Download link (58 MB)


Image

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 2:01 am
by Skylabh
Really awesome work (Y)

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 2:26 am
by PostalDude
SOAP wrote:New alpha demo has been released!

Happy new year, folks!

Download link (58 MB)


Image
YES!
Thank you so much.

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 2:37 am
by bibidibabidibu
The first good news of this year :) thank you so much happy new years :)

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 2:41 am
by PostalDude
This is phenomenal, the physics, models, and props are 100 percent Driver.
As far as music goes I think you should use the Interstate '76 soundtrack.

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 6:54 pm
by bibidibabidibu
First of all game is very very good but when I try to play it long it throws exception.

Houston, we have a problem :(

Warning! Material 'models\misc\\red' shader 'BaseUnlit' for model 'models\misc\arrow.egf' is invalid
added car 'rio_bus'
---- CMissionManager:InitMission() ------ ShutdownSession --
-- InitializeSession --
added car 'rollo'
added car 'mustang'
added car 'carla'
added car 'torino'
added car 'monster_rollo'
added car 'cop_regis'
added car 'rio_bus'
---- CMissionManager:InitMission() ----

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 8:30 pm
by car
I played like 2 hours in one session! My only problem is it runs on slow motion on my i3 2gb RAM laptop from 2010.

Otherwise, it's great! (Y)

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 8:35 pm
by Badnick24
Hey! It's been so long since I've visited Driver Madness. I think this game looks amazing and I'm glad to see how far this project has come along.

I've always wanted to start a career working on indie projects. Now I don't exactly know what I can offer, but I'd love to help if you need it. Not sure what skills I can bring to the table but if there's anything you think I could help with phrase let me know. I could even do a trailer lol.

Good luck and happy new year :)

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 8:38 pm
by SOAP
Thanks, guys!
bibidibabidibu wrote:First of all game is very very good but when I try to play it long it throws exception.

Houston, we have a problem :(

<log cut>
Can you send me a mdmp file (near log file) if you have which I can analyze?
car wrote:I played like 2 hours in one session! My only problem is it runs on slow motion on my i3 2gb RAM laptop from 2010.

Otherwise, it's great! (Y)
Did you tried to change settings (is an in-game menu)?
Intel HD Graphics should run fine only in non-hd modes, by default game starts in 1280x720 windowed.

Anyway, the game was not optimized well.

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 9:27 pm
by car
Oh I have an ATI Graphics. Changing the settings didn't improve the performance. btw it only happens when the camera is not facing towards buildings or map.

Re: The Driver Syndicate - Project

Posted: Fri Jan 01, 2016 11:26 pm
by bibidibabidibu
Hi I fixed the problem. I replaced rio_bus script file content between mustang file and problem solved. Great police chases :) do you need vehicle models or buildings I can send fbx and obj models?

Re: The Driver Syndicate - Project

Posted: Sat Jan 02, 2016 2:40 am
by PostalDude
bibidibabidibu wrote:do you need vehicle models or buildings I can send fbx and obj models?
As long as they fit the art style.
Soap, I forgot to mention - the Torino and Chevelle Laguna SS models are amazing. Please, don't remove the slotted mags from them. Hell, give every vehicle slotted mags.
Also - some cool keybinds figured out for you guys, courtesy of Carluver69/Mark....although, they're also in the read me.
O - freezes time
I - freecam
L - honk horn
M - change carcol
H - sirens (for the Regis, eventually the ambulance and fire truck)
Also, I dare you to type "g_car tank_rollo" into the console, then restart in the pause menu. :lol:

Re: The Driver Syndicate - Project

Posted: Sat Jan 02, 2016 10:00 am
by arath060
I'm having an issue where the game does not even start and does absolutely nothing but still shows up in the task manager.
Here are my specs:
- i5 4690K
- ASUS GeForce GTX 960 2 GB
- ASUS Motherboard
- Windows 7 64-Bit

Re: The Driver Syndicate - Project

Posted: Sat Jan 02, 2016 11:50 am
by Nikusakken
Can't stop playing it. You did a very nice job with the AI.

Re: The Driver Syndicate - Project

Posted: Sat Jan 02, 2016 11:59 am
by PostalDude
Ditto, I can't wait for the next update, hope to see some new vehicles - that water truck and some regular everyday 2dr and 4dr late 60's to late 70's land yachts.

Re: The Driver Syndicate - Project

Posted: Sat Jan 02, 2016 6:45 pm
by SOAP
arath060 wrote:I'm having an issue where the game does not even start and does absolutely nothing but still shows up in the task manager.
Please look at /logs folder, you'll find Game_<username>.log in there. Can you show me that?
RCRacer69 wrote:I have built this from scatch and will finish it soon...
would it help you Soap? It's supposed to be Tanner's Challenger form DSF.
<pic>
That is cool!
Also you'll need a extra verts/polygons for the damaged variant, bones, shape keys, etc. If you have deal with Blender, this could be done without any problems.
I'll post model SDK here later. It contains vehicle example with texture PSD source, Blender 2.5x plugin and model compiler for my engine.

Re: The Driver Syndicate - Project

Posted: Sun Jan 03, 2016 1:59 am
by PostalDude
SOAP wrote:
arath060 wrote:I'm having an issue where the game does not even start and does absolutely nothing but still shows up in the task manager.
Please look at /logs folder, you'll find Game_<username>.log in there. Can you show me that?
That's the odd thing, I told him to check there last night and there was no log.

Re: The Driver Syndicate - Project

Posted: Sun Jan 03, 2016 9:45 am
by Badnick24
Anyone else have an issue starting the game on Windows 10? I get an error that say s "The program can't start because MSVCR120.dll is missing from your computer."

Re: The Driver Syndicate - Project

Posted: Sun Jan 03, 2016 5:37 pm
by SOAP
Badnick24 wrote:Anyone else have an issue starting the game on Windows 10? I get an error that say s "The program can't start because MSVCR120.dll is missing from your computer."
You need to install Microsoft Visual C++ 2013 x86 redistributable

Re: The Driver Syndicate - Project

Posted: Sun Jan 03, 2016 6:11 pm
by Badnick24
Thank you. I also sent a PM, Soap :)

Re: The Driver Syndicate - Project

Posted: Mon Jan 04, 2016 4:32 am
by bibidibabidibu
hi,

I converted some google sketchup buildings to 3dsmax. they are very low poly and ready to use here is link:

http://s8.dosya.tc/server/9smnlz/IZMIR_KOPRUSU.rar.html

supermarket, stadium, lots of houses, TV plaza... etc

buildings from rio and miami.

if you are interested I can send more :)

have a nice day.

Re: The Driver Syndicate - Project

Posted: Sat Jan 09, 2016 12:07 pm
by arath060
PostalDude wrote:
SOAP wrote:
arath060 wrote:I'm having an issue where the game does not even start and does absolutely nothing but still shows up in the task manager.
Please look at /logs folder, you'll find Game_<username>.log in there. Can you show me that?
That's the odd thing, I told him to check there last night and there was no log.
Yep no logs.

Re: The Driver Syndicate - Project

Posted: Sun Jan 10, 2016 6:12 am
by SOAP
arath060 wrote:
PostalDude wrote:
SOAP wrote:
arath060 wrote:I'm having an issue where the game does not even start and does absolutely nothing but still shows up in the task manager.
Please look at /logs folder, you'll find Game_<username>.log in there. Can you show me that?
That's the odd thing, I told him to check there last night and there was no log.
Yep no logs.
Is Game.exe shown in windows task manager?
With me this only happen once on other PC when I switched fullscreen and AVG warned me about suspicious activity :?

Re: The Driver Syndicate - Project

Posted: Mon Jan 11, 2016 4:05 pm
by SOAP
Technical update of the demo
Corrected pursuer AI handling a bit
Fixed traffic car respawn when lead car is not player
Checkpoint run mode has introduction now (because there is no city map)