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Offical Handling Thread

Posted: Tue Feb 09, 2016 1:29 am
by cleone
In case you missed it, the game is now open source: http://drivermadness.net/forum/viewtopi ... 221&t=3831

So this weekend I was looking around at other Game Maker examples of handling, mainly this one: http://gmc.yoyogames.com/index.php?showtopic=504458

To me it feels a little too drifty. I need to dive into it more and try to understand what exactly can be done about it, but what I like about it is it allows an actual ebrake. None of the other ones I had tried had an ebrake. I'm gonna play around with it a little more. It also has built-in skidmarks and smoke. However, I may use the old skid mark system I had, as it also had blood skidmarks for pedestrians. Its something to consider.

In the meantime, if you would like to contribute and give some insight, please download the D4 source code and the above example and tinker with it.

Re: Offical Handling Thread

Posted: Fri Feb 12, 2016 6:13 pm
by Wheels
You can modify the handling, can't you?

Re: Offical Handling Thread

Posted: Fri Feb 12, 2016 11:13 pm
by cleone
Wheels wrote:You can modify the handling, can't you?
Of course I can. It's a matter of how I can modify it though. Depends if it is hardcoded into an extension or if it is object based. Like I said I will be playing around with it more to see what I can do with it. If it isn't as modifiable, I need to look elsewhere.

Re: Offical Handling Thread

Posted: Sun Feb 14, 2016 3:43 pm
by Wheels
cleone wrote: Of course I can. It's a matter of how I can modify it though. Depends if it is hardcoded into an extension or if it is object based. Like I said I will be playing around with it more to see what I can do with it. If it isn't as modifiable, I need to look elsewhere.
...but you made it...