- Tue Feb 09, 2016 1:29 am
#59032
In case you missed it, the game is now open source: http://drivermadness.net/forum/viewtopi ... 221&t=3831
So this weekend I was looking around at other Game Maker examples of handling, mainly this one: http://gmc.yoyogames.com/index.php?showtopic=504458
To me it feels a little too drifty. I need to dive into it more and try to understand what exactly can be done about it, but what I like about it is it allows an actual ebrake. None of the other ones I had tried had an ebrake. I'm gonna play around with it a little more. It also has built-in skidmarks and smoke. However, I may use the old skid mark system I had, as it also had blood skidmarks for pedestrians. Its something to consider.
In the meantime, if you would like to contribute and give some insight, please download the D4 source code and the above example and tinker with it.
So this weekend I was looking around at other Game Maker examples of handling, mainly this one: http://gmc.yoyogames.com/index.php?showtopic=504458
To me it feels a little too drifty. I need to dive into it more and try to understand what exactly can be done about it, but what I like about it is it allows an actual ebrake. None of the other ones I had tried had an ebrake. I'm gonna play around with it a little more. It also has built-in skidmarks and smoke. However, I may use the old skid mark system I had, as it also had blood skidmarks for pedestrians. Its something to consider.
In the meantime, if you would like to contribute and give some insight, please download the D4 source code and the above example and tinker with it.
Formerly known as chrisl121212...
Car Enthusiast. Fan of JDM, Muscle, and anything fast. Hobbyist Photographer.
Any posts on here were likely from when I was... young.
Car Enthusiast. Fan of JDM, Muscle, and anything fast. Hobbyist Photographer.
Any posts on here were likely from when I was... young.