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Asylum Interactive now hiring!
Posted: Sun Dec 27, 2009 8:26 am
by T.K.
Asylum Interactive, my computer game design company, is now hiring. It's all volunteer work, so don't quit your day job, people.
You can use any programming language or game engine you want, as long as it works with the projects we'll be working on.
Current Projects:
Windows Vista Engine Enhanced (I maintain this one myself) (created in Game Maker)
Boring Dude (Spinoff of Boring Man, which Asylum is now the owner of) (see yoyogames.com for more information regarding Boring Man) (still is pre-dev)
A DOOM knockoff (I'll make sure it's original in most parts)
Current Available Positions:
Founder - Me
Tech Director - Me
Level Designer - James
Sprite Designer - (none)
Model Designer - (none)
Programmer - rockerkid10
Sound Designer - Kukiko Ichigo
Re: Asylum Interactive now hiring!
Posted: Sun Dec 27, 2009 8:31 am
by Driver of DOOM
That looks smelly; you think your just gonna get recruits of the internet to do your coding!
Re: Asylum Interactive now hiring!
Posted: Sun Dec 27, 2009 9:04 am
by PostalDude
DAMN STRAIGHT
Re: Asylum Interactive now hiring!
Posted: Sun Dec 27, 2009 9:43 am
by T.K.
I lead the entire thing and do work myself.
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 6:58 am
by T.K.
UPDATE:
DOOM knockoff probably gonna be closer to the original than I thought, but I'm working on the storyline already, and have already begun work on it using a pre-made Game Maker engine. It's nice and is loaded with features.
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 11:49 am
by T.K.
UPDATE:
I hate you people.
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 1:15 pm
by PostalDude
LOL why.
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 1:16 pm
by T.K.
Because you're not supportive ;_;.
That and I need a team. I offered the position to Chris, but he said "NO CL GAMES ONE MAN TEAM RA"
I've got more associates everywhere, money, and access to powerful game engines.
Your argument is invalid, Chris.
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 1:20 pm
by PostalDude
Chris is silly nigga
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 2:46 pm
by cleone
CL Games has always been one man runned, and it always will be one man runned.
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 5:58 pm
by PostalDude
Be quiet silly nigga
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 7:39 pm
by max.thunder
cleone wrote:CL Games has always been one man runned, and it always will be one man runned.
It would be a good idea to make a team,Chris would be the developer (general manager)of the game(like Gareth Edmondson)
We need to assign the possitions for the members of the forum
Re: Asylum Interactive now hiring!
Posted: Mon Dec 28, 2009 9:07 pm
by T.K.
If people do not join, people do not join.
Also, why even bother to name a company if there's only one person working? An independant developer doesn't need to name a company.
Re: Asylum Interactive now hiring!
Posted: Tue Dec 29, 2009 1:16 am
by max.thunder
T.K. wrote:If people do not join, people do not join.
Also, why even bother to name a company if there's only one person working? An independant developer doesn't need to name a company.
If we would be in one city or country the idea would be good but we are in different countries so we couldn't make a game
Re: Asylum Interactive now hiring!
Posted: Tue Dec 29, 2009 1:24 am
by T.K.
Spread-out teams are sometimes better since we don't have to be right next to each other doing the work. The other founder and I live nearby each other, and we're good friends. The level designer lives within walking distance.
Re: Asylum Interactive now hiring!
Posted: Tue Dec 29, 2009 9:14 am
by T.K.
That, or we could do something like Rockstar Games: have different dev teams throughout the world.
Asylum North, Asylum New England, Asulym Midwest, etc.
Re: Asylum Interactive now hiring!
Posted: Tue Dec 29, 2009 8:24 pm
by max.thunder
Or like Ubisoft, Blue Byte Software, Ubisoft Massive, Ubisoft Montreal, Ubisoft Montpellier, Nadeo, Ubisoft Quebec, Ubisoft Romania, Ubisoft Reflections, Red Storm Entertainment, Sunflowers Interactive, Ubisoft Ukraine, Wolfpack Studios and Ubisoft São Paulo
Re: Asylum Interactive now hiring!
Posted: Tue Dec 29, 2009 10:39 pm
by T.K.
Yeah, you get my point >.>
Re: Asylum Interactive now hiring!
Posted: Wed Dec 30, 2009 6:08 am
by Nikusakken
Ha, he posted almost all Ubisoft studios!

Re: Asylum Interactive now hiring!
Posted: Wed Dec 30, 2009 11:28 am
by emmetmcl
I would like to do something, but, sadly, I can't design video games.

Re: Asylum Interactive now hiring!
Posted: Wed Dec 30, 2009 12:03 pm
by T.K.
Can you design sprites?
Re: Asylum Interactive now hiring!
Posted: Wed Dec 30, 2009 12:37 pm
by cleone
T.K. wrote:Can you design sprites?
Sprite is yummy.

Re: Asylum Interactive now hiring!
Posted: Wed Dec 30, 2009 1:17 pm
by T.K.
Can anyone here design 2D flats?
Re: Asylum Interactive now hiring!
Posted: Wed Dec 30, 2009 11:48 pm
by T.K.
Yay we got a sound designer.
Re: Asylum Interactive now hiring!
Posted: Thu Dec 31, 2009 12:34 am
by max.thunder
T.K. wrote:Can anyone here design 2D flats?
I think that it's easier to make 3D flats,i've tried with Valve Hammer Editor,my next project it's to recreate my school and later play in it with Counter Strike 1.6
Re: Asylum Interactive now hiring!
Posted: Thu Dec 31, 2009 12:38 am
by T.K.
....3D flats?
Re: Asylum Interactive now hiring!
Posted: Thu Dec 31, 2009 1:03 am
by T.K.
Asylum now has a new website!
http://asylum.2x.nu
Re: Asylum Interactive now hiring!
Posted: Thu Dec 31, 2009 6:23 am
by Fireboyd78
Dude, TK, contact Wheelman75 - he is amazing at creating 2d flats!
Re: Asylum Interactive now hiring!
Posted: Thu Dec 31, 2009 6:33 am
by cleone
Dr. Doom wrote:Dude, TK, contact Wheelman75 - he is amazing at creating 2d flats!
Wheelman actually is busy helping me with D4. Sorry.

Re: Asylum Interactive now hiring!
Posted: Thu Dec 31, 2009 6:49 am
by T.K.
But he is nothing more than a mere associate, since "CL Games" is truly nothing more than "Chris Leone".
I shall contact him. Thank you for the idea, Doom.