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i got the Blender game Engine
Posted: Mon Oct 27, 2008 6:56 am
by T.K.
HALP
Re: i got the Blender game Engine
Posted: Mon Oct 27, 2008 7:38 am
by Coyote
CJayC wrote:HALP
?
You mean the 3D program ?
Posted: Mon Oct 27, 2008 7:59 am
by T.K.
Yeah, but isn't it able to make games?
If not, OFF TO THE INTERNET
Posted: Mon Oct 27, 2008 8:10 am
by Coyote
Of course but it's not made for that. Try to do something in 3d first, like a chair or something easy.
Posted: Mon Oct 27, 2008 8:32 am
by T.K.
I don't know how to access that
Posted: Wed Oct 29, 2008 4:16 pm
by madness
As far as I know there two different products, from the same company.
The 3d modeling program and the game engine sdk.
I think there both in the same download.
http://www.blender.org/development/rele ... 5-physics/
http://www.blender.org/development/rele ... ender-248/
http://www.blender.org/
http://www.blender.org/features-gallery/features/
http://www.blender.org/download/get-blender/
If your interested in developing games with it (yourself) you'll be looking forward to 10 years of educations. Game Art, Programming, Sound, ect...
Unless you want to develop something so simple it's stupid :S
It might come with sample games you can play around with which will make the process much easier.
Learn more about developing games with it here.
http://wiki.blender.org/index.php/BSoD/ ... ame_Engine
Posted: Sun Nov 02, 2008 5:39 am
by T.K.
*deletes Blender from hard drive*
BACK TO GAMEMAKER 7.
AND I DON'T KNOW HOW TO USE THAT
Posted: Wed Nov 19, 2008 10:47 pm
by T.K.
*batman theme*
GENESIS3D
Posted: Thu Nov 20, 2008 1:33 am
by roupe93
I dont realy like blender, but if you do, the engine should be ok for you BUT you will need to learn c++ to program it.. All engines is like this, exept 1 engine that you only add models and textures. "FPS engine" i think its the name..
Posted: Thu Nov 20, 2008 6:35 am
by Coyote
No, you need to know how to code in Python.
Posted: Thu Nov 20, 2008 9:37 am
by madness
roupe93 is talking about the FPS Creator application available at
http://www.fpscreator.com/. I played around with it three years ago and it's really easy to use and import your own models. There is actually a video tutorial somewhere which shows you how to convert models to a format understandable by the engine via a Command Line Interface.
If your to lazy and don't want to create your own models you can use the ones provided with the engine and you can also download model packs. Once you've finished developing the game your even allowed to sell it.
It is also handy to know the programming language FPI Script, a language developed by the developers of FPS Creator. It's not to difficult to learn either I believe most of its a predetermined set of states used with simple if/then syntax.
FPS Creator was developed using "DarkBASIC Professional", which was created by those who created FPS Creator using the Basic language.
Posted: Sat Nov 22, 2008 10:52 am
by T.K.
Yes, I know what the FPS creator is. I've used it too.
I used a demo, but my comp was too slow to run it.
Posted: Sat Nov 22, 2008 6:04 pm
by roupe93
thank you madness

Posted: Sun Nov 23, 2008 12:07 am
by T.K.
Isn't madness awesome?
Judging by the size of his posts, he has alot of time on his hands