- Sun Mar 08, 2015 2:00 pm
#57276
The title is too long to complete, so the question is;
Along with countless other projects of mine I am deeply studying and experimenting with processing cores, transfer rates and bit values. I'm building an Operating System designed to eliminate all unnecessary applications and GUI visuals, allowing your hardware to go the fullest extent of it's capabilities. I won't leak out too many ideas because I would like to keep my ideas safe, since some of these code ideas are something that game developers and Operating System developers should have done years ago. Before I build an operating system as powerful as I defined, I will be testing hardware with certain conditions after I build a machine that is well balanced. As of now I will be using a computer from 2002, which runs these parts;
Intel Pentium 4 at 1.80Ghz
Two DDR2 128MB RAM sticks
Combined with a very low end and unreliable video card, the Nvidia Vanta LT with 16MB of Video memory.
Now, I will build a finer machine, with the same amount of memory, but with this video card here;
http://www.amazon.com/EVGA-GeForce-PCI- ... Video+card
As well as a Pentium 4 processor running at either 2.80Ghz or 3.80Ghz, I might overclock it to 4.17Ghz
You make think that this is silly and unrealistic, but think of the PlayStation 2, even the PlayStation 3. Grand Theft Auto V, as amazing as it looks, ran just fine on the PlayStation 3's 256MB of RAM that it had.
As for this test, I will show each one here. I will begin with 2008 era like polygon counts with 1999 era texture qualities. The target render resolutions will be 640x480, 854x480, and or 1280x720, 960x720. I will start out light due to the awful video card in this machine I am working with has. This computer, to be specific, is a 2002 COMPAQ Evo D6S/P1.
Expect a test result to be posted here within 24 hours after I made this post. My goal here? Start off by making amazingly realistic 3D animations partially running in real time on very low end hardware, and eventually running my custom Operating System which will allow your low end machine to run incredibly demanding games.
My Operating System looks like this so far, this is NOT the actual thing, this is just what I've drawn up as an idea.
After turning on your computer, you will see this screen:
After clicking "3D Animating", it will bring you to my custom 3D Animation software. This Operating System is NOT for browsing the internet, this is strictly for animating and playing video games.
I will cover more about this operating system on a different topic. One last thing I must add, this Operating System may be designed to take advantage and help older hardware run incredible things, but it also allows ultra powerful machines to use every piece of power they have, further benefiting performance.
Post edited by Skylabh.
Reason: pictures no longer available.
Along with countless other projects of mine I am deeply studying and experimenting with processing cores, transfer rates and bit values. I'm building an Operating System designed to eliminate all unnecessary applications and GUI visuals, allowing your hardware to go the fullest extent of it's capabilities. I won't leak out too many ideas because I would like to keep my ideas safe, since some of these code ideas are something that game developers and Operating System developers should have done years ago. Before I build an operating system as powerful as I defined, I will be testing hardware with certain conditions after I build a machine that is well balanced. As of now I will be using a computer from 2002, which runs these parts;
Intel Pentium 4 at 1.80Ghz
Two DDR2 128MB RAM sticks
Combined with a very low end and unreliable video card, the Nvidia Vanta LT with 16MB of Video memory.
Now, I will build a finer machine, with the same amount of memory, but with this video card here;
http://www.amazon.com/EVGA-GeForce-PCI- ... Video+card
As well as a Pentium 4 processor running at either 2.80Ghz or 3.80Ghz, I might overclock it to 4.17Ghz
You make think that this is silly and unrealistic, but think of the PlayStation 2, even the PlayStation 3. Grand Theft Auto V, as amazing as it looks, ran just fine on the PlayStation 3's 256MB of RAM that it had.
As for this test, I will show each one here. I will begin with 2008 era like polygon counts with 1999 era texture qualities. The target render resolutions will be 640x480, 854x480, and or 1280x720, 960x720. I will start out light due to the awful video card in this machine I am working with has. This computer, to be specific, is a 2002 COMPAQ Evo D6S/P1.
Expect a test result to be posted here within 24 hours after I made this post. My goal here? Start off by making amazingly realistic 3D animations partially running in real time on very low end hardware, and eventually running my custom Operating System which will allow your low end machine to run incredibly demanding games.
My Operating System looks like this so far, this is NOT the actual thing, this is just what I've drawn up as an idea.
After turning on your computer, you will see this screen:
After clicking "3D Animating", it will bring you to my custom 3D Animation software. This Operating System is NOT for browsing the internet, this is strictly for animating and playing video games.
I will cover more about this operating system on a different topic. One last thing I must add, this Operating System may be designed to take advantage and help older hardware run incredible things, but it also allows ultra powerful machines to use every piece of power they have, further benefiting performance.
Post edited by Skylabh.
Reason: pictures no longer available.
This is where I die.