- Sat Apr 25, 2015 12:42 am
#57847
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https://www.change.org/p/valve-remove-t ... m-workshop
Publishers specify what percentage of the sale modders will get. In the case of Skyrim it's 25 per cent, Valve clarified to Gamasutra. Publishers also have "ultimate discretion" over the initial selling price of a mod. Supplemental Workshop Terms - Revenue Sharing are available on Steam now.Full article here
However, Bethesda specified yesterday that it won't exert any curator control over the Skyrim Steam Workshop PC mods. "Unlike other curated games on Steam that allow users to sell their creations, this will be the first game with an open market," Bethesda said. "It will not be curated by us or Valve." The game's Creation Kit has also been updated alongside this new venture to support paid mods. It means, among other things, that file size limits have been removed.
There is a Refund Policy for mods that includes a "Get Refund" button that's usable within 24 hours of buying the mod.
Finally, in an effort to avoid plagiarism, published mods need wait a period of time before a purchase option becomes available. It's Valve's hope that naughty old copycats get caught out before money changes hands. "Newly posted items to be sold must first appear as visible to the community without a purchase option before they can be sold," said Valve's Doug Lombardi on PC Gamer. "This will provide some time for the community to help identify abuse or stolen content and report appropriately. It's also a time that developers can use to review pending items and decide if any intervention is necessary." And if that doesn't stop them, a DMCA (The Digital Millennium Copyright Act) notice may.
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Tanner is alive and he wants revenge.The story will continue in Moscow (the russians bought the stolen cars).