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Was Watch Dogs initially a Driver game?

Posted: Sun Feb 03, 2013 12:30 pm
by max.thunder

Re: Was Watch Dogs initially a Driver game?

Posted: Sun Feb 03, 2013 1:10 pm
by Coyote
Some other sites such as Planet-Driver have mentioned this as well, yet they're just being misinformed I think. I mean, what's their source? It's not that Watch Dogs was a Driver game, it's that Watch Dogs uses parts of Driver: San Francisco, such as vehicle physics, traffic system, etc. I guess that's what they hired Reflections for? I remember they told me once, their traffic system is their marketing secret :) And there is much more that can be done with it that what we've seen in DSF.

Re: Was Watch Dogs initially a Driver game?

Posted: Sun Feb 03, 2013 1:47 pm
by Fireboyd78
I don't think WD has that "Driver" feel to it. In fact, in regards to vehicle physics, I was very disappointed about the car physics in the trailer - it looked like an arcade game with cars that have wheels with glue on them. Not only that but the game has been in development for quite awhile, probably before Reflections came on board with Ubisoft. When Reflections joined Ubisoft, they started using Reflections' highly-skilled time for other Ubi projects, thus the collaboration we've seen in games such as Just Dance, Far Cry, and Watch Dogs.

Simply put, Ubisoft is milking out as much as they can from all of the Ubisoft studios, kinda like how Rockstar does with all of their branches. It's a great concept, but I don't think Reflections belongs in any other game series other than driving games (and of course, DRIVER).