It'd be great to see something like this in a Driver game (specially when the damage system in DSF was lackluster).
Re: The most impressive game car physics
Posted: Tue Oct 02, 2012 12:10 pm
by cleone
Now that almost every driving game uses licensed cars, I don't think we'll be seeing this in many games. Maybe this is the future for GTA and Burnout (if there ever is another Burnout). However I am still stunned at the technology, that is truely amazing. Thanks for sharing this Nick, that was very interesting!
Re: The most impressive game car physics
Posted: Wed Oct 03, 2012 5:30 am
by max.thunder
I remember posting the 1st vid in Free Chat section back in January but nobody paid attention to it. I was also amazed by the physics, and still amazed. It would suit very good in a Stuntman or Flatout kind of game. But i don't know how much would cost to a game developer to buy the rights to use CryEngine 3. If Driver series would took a new path going into non licensed cars it would be great to see this kind of damage. But in terms of gameplay i don't know if people would enjoy it, because having a big crash would make the car totalled and undriveable. In my opinion the game would be more challenging and I would like it.
Here's an early damage model in Driver San Francisco.
Re: The most impressive game car physics
Posted: Wed Oct 03, 2012 7:05 am
by 0takumetalhead
Finally a car damaging system that improves on the one used in Carmageddon 2 (every car handles like a brick but rarely dent the same way with every crash).
Re: The most impressive game car physics
Posted: Thu Oct 04, 2012 3:57 pm
by Nikusakken
For the time being, we'd probably only see a similar damage system in a Flatout game for example. I guess it'll take a long time before car manufactures are convinced about allowing their cars being wrecked in games.