Because video games are fun.
#1486
Reflections Interactive have been around for ages and they have created many games which have been hits in both the 8bit and 16bit era's in our gaming history.

Sadly I was only around in the 32bit era when Derby Destruction 1 and 2 and not to forget when Driver 1 and 2 were released.

So now lets go back in time to the very old games Reflections Interactive created when it were not possible to create 3-D Car games.

Brian the Lion (1994)
This is a game I don't really have all the infomation on at this present time
but I plan to edit this topic to add more information.

Brian the Lion was created for both the "Amiga" and the "Amiga CD32" consoles.

Here is a breif description of the game:
In this game, you play Brian, the lion that closely resembles the Paddle Pop mascot. You must carry out the task of rescuing your friend Chris the Crystal, who has been kidnapped by Geeza the Dragon. His other warped jungle animal friends, Barry the Bear and Graeme the Gorilla, prevent you from getting to him and rescuing your friend.

Your job is to run through each level, destroying enemies that get in your way by either "clawing" them or jumping on their heads. Along the way, collect as many crystals as you can so that you can use them at the shop to buy extra lives, credits, heavenly hit points, jinormous jumps, really raj roars (which also kills enemies), and splendid speed. There are many secret areas in a level, some will take you on a different route other than the one you take when you reach the level exit. However, you must complete certain levels in order to progress further in the game, but you can return to a level that you have completed. You are given enough time to complete the level. If you run out of time before you reach the exit, you will receive no bonus. Furthermore, you do not get to access one of the three bonus levels that you can choose from if you do.

Shadow of the Beast 3: Out of the Shadow (1992)

Front Cover
Image
Back Cover
Image

Description
You play Aarbron, and you must again face Maletoth, the Beast Lord, in order to free yourself from his curse. In order to be powerful enough to meet Maletoth, you need to collect four items: The Skull of Louq-Garou, the Quintessence of Being, Pendek's Mace and the Crystals of Hodag. These four items are spread across four levels: Forest of Zeakros, Caves of Bidhur, Fort Dourmoor, and Nosthomak.

This is the third and final game in the Shadow of the Beast series. In the first game your character was a beast and you belonged to Maletoth as a Beast Messenger. In the second game, you have developed more into a human-like being, but Maletoth and his aid Zelek were not destroyed. His sister is kidnapped by Maletoth and you, Aarbron, seeks out to rescue her. In the third game, you have developed to a human. Zelek was killed when you rescued your sister, but Maletoth is still alive, and he must be destroyed for you to be free from his curse.

The gameplay is a combination of action and puzzle solving, with an emphasis on the latter. Typical puzzles involves levers and chains moving hooks, bridges, and doors.

Shadow of the Beast II (Unknown)
No information for this game at the present time

Shadow of the Beast II (1989)
Front Cover
Image
Back Cover
Image

Released for the following consoles:
Amiga, Amstrad CPC, Atari ST, Commodore 64, Genesis, Lynx, Sega Master System, TurboGrafx CD, ZX Spectrum

Description
While very young, Aarbron was kidnapped and enslaved by the Priests of the Beast Lord. He grew up on drugs made to destroy his own will and turn him into the Beast Messenger, a powerful creature serving Maletoth, The Beast Lord himself. He did his job, until one day he noticed a man about to be sacrificed in a ritual, his face triggering ancient memories... and as the sacrificial knife descended into the man's body, Aarbron recognizes the face. Of his father. As his father dies in the altar, memories of his childhood and tormented past at the hands of the Beast Lord emerged, and as feelings of hate over his captors took over him, he swore revenge and fled the temple, knowing the road to avenge his father and redemption would be hard.

Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level.

Awesome (1990)
Platforms: Amiga, Atari ST
Description
This multi-section space-based game was coded by Reflections, the team behind Shadow of the Beast. The plot involves an attempt to get across a harsh galaxy despite not having the funds or firepower to make it.

To reach each planet the player has to progress through numerous action sections, starting with some overhead-view shooting of rocks which break into progressively smaller blocks, a scanner tells the player roughly where they are located. This is followed by an into the screen shoot-out against an enemy flying backwards and forwards, and then the final approach to the trading centre, which involves the player progressing on foot from an overhead view, and sees contact with the enemies lose time rather than energy – the player has 3 attempts to get there in time.

Once the player reaches the planet, a trading aspect comes into play. Strategic purchase of the right equipment to boost the ship, as well as extra shields and firepower (which can be balanced depending on the next level).


Ballistix (1989)
Front Cover:
Image
Back Cover:
not avalible

Description
Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode.

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So here you have it some very old classics created by "Reflections Interactive" the creators of Driver, Stuntman and many other popular games.

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So do you have any screenshots of these games please post them as I want to know more about all these games released by Reflections Interactive and creator Martin Edmonson. And currently I'm looking for these games so I can take some screenshots of my own :D and test them all out to see what all the old games where like.

[hr]

So I all hope you got your tase of Reflections before fast action driving games were possible.
User avatar
By Sedans
#2090
why did you put tha album covers if they didnt show?
By Alberto
Registration Days Posts Posts Posts
#2093
One of my "evergreen" games is Z, still reflection if i do remember right :D
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