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By cleone
#44968
Now that almost every driving game uses licensed cars, I don't think we'll be seeing this in many games. Maybe this is the future for GTA and Burnout (if there ever is another Burnout). However I am still stunned at the technology, that is truely amazing. Thanks for sharing this Nick, that was very interesting!
#44970
I remember posting the 1st vid in Free Chat section back in January but nobody paid attention to it. I was also amazed by the physics, and still amazed. It would suit very good in a Stuntman or Flatout kind of game. But i don't know how much would cost to a game developer to buy the rights to use CryEngine 3. If Driver series would took a new path going into non licensed cars it would be great to see this kind of damage. But in terms of gameplay i don't know if people would enjoy it, because having a big crash would make the car totalled and undriveable. In my opinion the game would be more challenging and I would like it.

Here's an early damage model in Driver San Francisco.
Image
#44973
Finally a car damaging system that improves on the one used in Carmageddon 2 (every car handles like a brick but rarely dent the same way with every crash).
#44983
For the time being, we'd probably only see a similar damage system in a Flatout game for example. I guess it'll take a long time before car manufactures are convinced about allowing their cars being wrecked in games.
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