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The most impressive game car physics - Driver Madness

Because video games are fun.
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By cleone
#44968
Now that almost every driving game uses licensed cars, I don't think we'll be seeing this in many games. Maybe this is the future for GTA and Burnout (if there ever is another Burnout). However I am still stunned at the technology, that is truely amazing. Thanks for sharing this Nick, that was very interesting!
#44970
I remember posting the 1st vid in Free Chat section back in January but nobody paid attention to it. I was also amazed by the physics, and still amazed. It would suit very good in a Stuntman or Flatout kind of game. But i don't know how much would cost to a game developer to buy the rights to use CryEngine 3. If Driver series would took a new path going into non licensed cars it would be great to see this kind of damage. But in terms of gameplay i don't know if people would enjoy it, because having a big crash would make the car totalled and undriveable. In my opinion the game would be more challenging and I would like it.

Here's an early damage model in Driver San Francisco.
Image
#44973
Finally a car damaging system that improves on the one used in Carmageddon 2 (every car handles like a brick but rarely dent the same way with every crash).
#44983
For the time being, we'd probably only see a similar damage system in a Flatout game for example. I guess it'll take a long time before car manufactures are convinced about allowing their cars being wrecked in games.

looking for multiplayer players on ppsspp

upnp usage

Does the game use it?

It works under gamehub, but very slowly

Is this ok?