Better graphic perfomance in Driv3r
Posted: Sun Apr 28, 2013 10:56 am
As many of us know Driv3r suffers of some graphic issues. Thanks to Janujeq and Skylabh collaboration for this topic. 

1st pic: Driv3r set on ultra in game menu.

2nd pic: Driv3r set on ultra in game menu + NVIDIA Control Panel
As you can see, the textures are improved (less blurry) and also the textures draw distance is improved.
1st pic: Driv3r set on ultra in game menu.

2nd pic: Driv3r set on ultra in game menu + ATI Catalyst Control Center
Another difference is that the patched version of Driv3r offers a little more draw distance.

1st pic: Driv3r set on ultra in game menu. (NOT PATCHED)

2nd pic: Driv3r set on ultra in game menu. (PATCHED)
You can clearly notice it paying attention to the building in the right.


1st pic: Driv3r set on ultra in game menu.

2nd pic: Driv3r set on ultra in game menu + NVIDIA Control Panel
As you can see, the textures are improved (less blurry) and also the textures draw distance is improved.
NVIDIA Control Panel
Antialiasing - Configuration: 32x CSAA.
Antialiasing - FXAA: Activated.
Antialiasing - Mode: Improve the the configuration of the application.
Antialiasing - Gamma correction: Activated.
Antialiasing - Transparency: 8x.
Anisotropic filter: 16x.
Texture filtering - Quality: High Quality.
Texture filtering - Negative LOD Bias: Clamp
Texture filtering - Anisotropic optimization: Activated.
Texture filtering - Trilineal optimization: Activated.
Vertical sync: Activated.
Triple buffer: Activated.

1st pic: Driv3r set on ultra in game menu.

2nd pic: Driv3r set on ultra in game menu + ATI Catalyst Control Center
ATI Catalyst Control Center
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Another difference is that the patched version of Driv3r offers a little more draw distance.

1st pic: Driv3r set on ultra in game menu. (NOT PATCHED)

2nd pic: Driv3r set on ultra in game menu. (PATCHED)
You can clearly notice it paying attention to the building in the right.