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Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 6:51 am
by Fireboyd78
One of our members here,
Klancnik777, has managed to make the
Dodge Monaco Cop Car drivable in traffic! For those of you who have played
Driver: San Francisco, you probably noticed this beautiful cop car is not drivable. Now's your chance to drive this gas-guzzlin' land yacht with colorful swirly lights on top!
Click the thumbnail below to see it in action!
Click here to find out more! Be sure to thank Klancnik for his excellent work!
Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 6:59 am
by PostalDude
Jan, you're the man.

Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 7:00 am
by Klancnik777
it was piss easy to make it! thanks mark for adding this to announcments!
next up: ASYM desane! gonna work on it tommorow
Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 7:07 am
by PostalDude
Klancnik777 wrote:it was piss easy to make it! thanks mark for adding this to announcments!
next up: ASYM desane! gonna work on it tommorow
Cop, taxi and civillian....it's gonna be awesome.
Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 7:22 am
by Klancnik777
its gonna prolly take some time but it will be done!
now first "actual" modified lua script was when i was trying to replace the vehicles in bullit. and it gave me a little inside view how the vehicle id's are actualy stored. little endian and hexdecimal. then convert to decimal and these decimal numbers will match up with corresponding vehicle in vehiclestats.lua inside ScriptsLuaScripts.lua ;D
here is actualy the picture of the "actual" first modified lua script:

Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 8:53 am
by Olanov
I know this is completely unrelated to the Dodge Monaco Squad, but Jan, you think we may be able to change the players character model through the scripts? So we could play as Jericho, Jones, civilians or even the police?
Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 1:53 pm
by T.K.
This is the best thing ever.
Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 10:54 pm
by Klancnik777
Olanov wrote:I know this is completely unrelated to the Dodge Monaco Squad, but Jan, you think we may be able to change the players character model through the scripts? So we could play as Jericho, Jones, civilians or even the police?
probably its possible. will look into it ;D
Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Tue Feb 11, 2014 11:40 pm
by Olanov
Much appreciated.

Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Wed Feb 12, 2014 4:59 am
by PostalDude
PostalDude wrote:Klancnik777 wrote:it was piss easy to make it! thanks mark for adding this to announcments!
next up: ASYM desane! gonna work on it tommorow
Cop, taxi and civillian....it's gonna be awesome.

Re: Dodge Monaco Cop Car - Now Drivable!
Posted: Sat Feb 15, 2014 10:12 pm
by max.thunder