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Driver Madness • David Midgley (Narrative Designer) talks about Driver SF
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David Midgley (Narrative Designer) talks about Driver SF

Posted: Sun Jun 03, 2012 9:59 pm
by max.thunder
Game Sales, Dead Multiplayer Servers, and Ways to Make People Happy
In the past six months two projects of mine have been released with integral multiplayer components – Driver: San Francisco and Medieval Moves: Deadmund’s Quest. I want to quickly discuss my multiplayer experience with each of these and draw a conclusion about better ways to do multiplayer today.
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