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Quick Questions (DSF Modding)
Posted: Thu Jun 26, 2014 4:41 am
by jackmap
I am thinking about retexturing the Monaco Police Car to its correct black and white paint scheme. What tools are required for this (besides Photoshop and Paint.net)? Also, is there any way to mod the game so that the Ford Torino with the police light on in free roam is available? Thanks and sorry if this is the wrong section...
Re: Quick Questions (DSF Modding)
Posted: Thu Jun 26, 2014 8:13 am
by Wheels
Don't worry. It's in the right section. Anyways, as for changing the colors: I think it's in the vehicle files. Normally I wouldn't modify a piece of file because then my game will have a period and go apeshit. But I think it would have to be a file for the colors. Try looking for that. But be careful, your game could go unstable.
Re: Quick Questions (DSF Modding)
Posted: Thu Jun 26, 2014 9:30 pm
by jackmap
Thanks for the info - I'll look into it!

Re: Quick Questions (DSF Modding)
Posted: Fri Jun 27, 2014 3:12 am
by PostalDude
Don't listen to him, he's oblivious to the CHUNK/AWHF format that atm the only way to modify them is via hex editing.
Re: Quick Questions (DSF Modding)
Posted: Fri Jun 27, 2014 5:52 am
by VAIMAHDO
And I thought colors can't really be changed because aren't the textures ran through an alpha color? (Done when the game is in development) So wouldn't we have to edit the textures?
Re: Quick Questions (DSF Modding)
Posted: Fri Jun 27, 2014 7:40 am
by Wheels
PostalDude wrote:Don't listen to him, he's oblivious to the CHUNK/AWHF format that atm the only way to modify them is via hex editing.
That's what I was trying to go on about.
Re: Quick Questions (DSF Modding)
Posted: Sun Jun 29, 2014 12:44 pm
by Fireboyd78
The colors are modified via shaders. In theory, it's possible to make a tool to do this. Otherwise, it's a lot of trial and error via hex-editing.
Re: Quick Questions (DSF Modding)
Posted: Mon Jul 07, 2014 3:12 pm
by Wheels
CarLuver69 wrote:The colors are modified via shaders. In theory, it's possible to make a tool to do this. Otherwise, it's a lot of trial and error via hex-editing.
I almost forgot that, too.