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Modding a Mod??

Posted: Wed Jun 27, 2012 1:17 pm
by Badnick24
So you know how DSF on pc lacks the same lighting in the consoles versions. Well a while ago someone made a mod that edits the lighting to make it look like the console versions. The mod uses a text document to change effects. Then I wondered, if you modify some of the values in the text document for the mod, you could possibly create your own effects? Anybody think that might work? Spitballing here. :?

Well if anyone has that mod give that a shot. I'm going to give it a shot but I'm not an expert on scripting. In fact I have no idea how to write a script. :shock:

Re: Modding a Mod??

Posted: Wed Jun 27, 2012 1:42 pm
by Badnick24
I just attempted modding the game to make my own weather. What happened was everything turned blurry (Cause I failed at trying to make fog) and everything was very weird looking. However, this means that it is possible to create a weather mod using this text document just you need to know what your dong!

Re: Modding a Mod??

Posted: Wed Jun 27, 2012 2:43 pm
by Nikusakken
You mean the ENBseries mod? Yeah, it changes the lighting but I don't like it because it messes up with the HUD and cutscenes. I once tried to contact some devs from Ubisoft Kiev (the studio that ported San Francisco) to see if it's possible to re-add the HDR and grain filter effects but I got no reply. I also tried messing around with the "graphics.ini" file located at "C:\Users\Your name here\Documents\Ubisoft\Driver San Francisco" but not luck either.

Re: Modding a Mod??

Posted: Thu Jun 28, 2012 1:54 am
by Badnick24
Yeah I know the ENB mod does have some problems. But at least it allows for a little bit of modding I guess. I also got a "Driver.exe has stopped working" when I tried to edit the mod and I forgot to backup that file. :oops: