Modding discussion for DRIV3R.
#57659
As you know, some vehicles in Miami have an issue with the headlights texture. So i created, as a request of PostalDude on Skype, a little fix to finally have a round shape.
So here is the fix for the Scout Cargo Van and Adams liberty.
Thumbnail:
Image thumbnail

You must use Antilli 2.0.0 to import the texture.

Edit:
Antilli might crash on the export, so you will have to do it again.
Last edited by Skylabh on Sun Apr 19, 2015 8:21 pm, edited 3 times in total.
#57739
Skylabh wrote:
max.thunder wrote:Nice work! Watching those horrible headlights made me to play the game only at daytime setting.

Thank you. But the download is still awaiting approval.


The download has been approved.
Miami vehicles Headlights textures fixes

The other file you uploaded, "http---www.mediafire.com-download-0sybd1ci3128mhf-Driv3r_Scout_Cargo_Van_headlights_texture_fix" appears to be an empty archive. If you can re-upload it with a smaller more appropriate filename and resubmit, that would be great :D.

Thank you for contributing to the download db :mrgreen: (Y)
#57740
madness wrote:
Skylabh wrote:
max.thunder wrote:Nice work! Watching those horrible headlights made me to play the game only at daytime setting.

Thank you. But the download is still awaiting approval.


The download has been approved.
Miami vehicles Headlights textures fixes

The other file you uploaded, "http---www.mediafire.com-download-0sybd1ci3128mhf-Driv3r_Scout_Cargo_Van_headlights_texture_fix" appears to be an empty archive. If you can re-upload it with a smaller more appropriate filename and resubmit, that would be great :D.

Thank you for contributing to the download db :mrgreen: (Y)

Thank you Madness.
About this new file, i removed the "external link" option, because i saw that the old file was not in the database after the first approval (i thought it would be available both here and on mediafire), and i think there was an issue with the upload the first time (acces denied). Also i gave him a more shorter name. :mrgreen:
#57741
I'm not very familiar with the new download db.
I don't have access to the server this site is on either.

The DB I used to run here was using an old script that was incompatible with the new phpbb. Later I decided to have a static http apache directory listing of downloads. BB has handled the new system we use today.

I've checked and I would assume you cannot use a external link from mediafire. As the external link I believe tries to wget from mediafire and upload to our collection on this site.

And duh, I'm silly. The latest file you uploaded does all the headlights... and I thought there was a purpose for the cargo van. Haha sometimes I'm just a bit slow. Hopefully I got the idea. I'm just a wee bit tired. I believe it goes into the "Alternative Download" section if you want a backup link in case something happens to the download from our site.

Hopefully I make sense.
In case I got it wrong I fix the download and left the link up.
Scout Cargo Van headlights texture fix

If the download isn't necessary and is trumped by the newer one. Let me know and I'll remove the old one.

Hopefully I made sense, time for me to get some sleep :P

Goodnight all :mrgreen:
Good-morning to those in the US. HAHA!!!
#57742
madness wrote:If the download isn't necessary and is trumped by the newer one. Let me know and I'll remove the old one.

Yes you can remove it. The new download includes fixes for the van and the liberty.Thank you.
Lol i became a Racecar Driver now :specialdriver:
#57769
DatDirtyBananas wrote:
Skylabh wrote:I had this issue too. The textures have been extracted and imported with Antilli 2.0.0.

That's what I'm using. I tried making one HD 69 Bruiser mod but I had that issue aswell (I was using 512 x 512 textures)

Maybe an issue with the dxt format.
#57779
Skylabh wrote:
DatDirtyBananas wrote:
Skylabh wrote:I had this issue too. The textures have been extracted and imported with Antilli 2.0.0.

That's what I'm using. I tried making one HD 69 Bruiser mod but I had that issue aswell (I was using 512 x 512 textures)

Maybe an issue with the dxt format.

I am using GIMP. Which format should I use?
#57785
DatDirtyBananas wrote:I am using GIMP. Which format should I use?

Well it's the dds (DirectDraw Surface (DirectX)) container file format and dxt is the compression format (dxt1, dxt2, dxt3, dxt4, dxt5). Do you have a dds plugin for Gimp? Otherwise, Photoshop has one.
#57792
Skylabh wrote:
DatDirtyBananas wrote:I am using GIMP. Which format should I use?

Well it's the dds (DirectDraw Surface (DirectX)) container file format and dxt is the compression format (dxt1, dxt2, dxt3, dxt4, dxt5). Do you have a dds plugin for Gimp? Otherwise, Photoshop has one.

Yes. I am using the dds plugin for Gimp. But when I exported it I never selected the compression type
#60060
Idk about you guys, but the one taillight being on a nighttime on the taxis is really annoying. Any possibility of a fix for those or is that a coding issue?
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