JackRourke343 wrote:I actually think it might came out. Let's see in another point of view: Grand Theft Auto
-GTA stuff goes here-
My point: the longer the time gap, the better the game will be
Certainly not. As PostalDude said, think about Duke Nukem Forever.
Timing means nothing, budget can mean something, but not always, but the most notable, is the development team.
Rockstar game's development team is absolutely massive, just watch the GTA V credits.
Driver never had a chance getting successful, and I think Driver SF was possibly the final attempt to revive a slowly dieing game. I can't speak for how popular Driver 1 was since I was very young at the time, but I've heard so many reviews and negative things about Driver 2 and 3 that it's insane.
I honestly thought DRIV3R was perfect, but felt a bit unfinished in certain areas, leading to it's instability during gameplay. Still thinking of that, I don't see why the game was so widely hated and labeled a "GTA copy", it very obviously stands on it's own.
I think what really makes a great game is the development team, yes, even with a small development team (Let's say my company for example, I'm currently the only person here and plan to keep it this way for a very long time) Have some insane ideas. Simply a game changer in the video game and movie industry.
My point being, the development team is pretty much the main aspect of making a great game, not how slow they drew one polygon.
T.K. wrote:I swear, am I the only one who LIKED DSF?
As much as I talk about the negative aspects, I do it because the game doesn't feel Driverly. I honestly enjoy playing the demo on the PS3 version, the free roam is where it's at. I would play it as well but I only currently own the beta PS3 demo. Oh hey, I just realized that people are going to want the demo one day, for beta stuff
This is where I die.