Clutch wrote:Here we are. I tried to equalize all cars in chances to win a drag race, but also to make handling mixed and adequate to car type. Mini has FWD now, Chevy K10 - 4WD. I fixed some wheels positions, suspension movements and lights positions.
http://speedy.sh/jJeJd/cars.rar
Thanks! But I've modified handling and other car parameters in the code. Now cars are fast (and a bit faster than in Driver)
At now - I'm building the level editor, models with collisions are done now, made good optimizations on physics performance and memory usage, finally made strong networking support that needs more testing on PCs and even smartphones in future.
Also, started working on game design and the
fictional city. I have finally chosen name for the game - "
The Driver Syndicate", which I consider the best for concept.
I can't tell, when curved roads will be, I have a lot of ways of their realization, but don't know the best one.