- Wed May 16, 2012 1:05 am
#44124
Probably this information isn't reliable but i found it interesting.
Ghostbusters (2009): $15-$20 million
Crackdown (2007): $20 million
Assassin's Creed (2007): $20 million
Lost Planet (2006): $20 million to develop, $20 million to promote
Yakuza+Yakuza 2 (2006-2008): $21 million
Crysis (2008): $22 million
Brutal Legend (2009): $24 million
Assassin's Creed 2 (2009): $24 million
Duke Nukem Forever (2011): $20 - $30 Million
Stranglehold (2007): $30 million
Halo 3 (2007): $30 million, $55 million including promotional costs
Wii Fit (2008): ~$40 million marketing cost
Final Fantasy IX (2000) :$40 million
God of War III (2010): $44 million
Final Fantasy VII (1997): $45 million [equivalent to $64 million in 2012]; plus $100 million marketing
Killzone 2 (2009): $45 million
Driv3r (2004): $48 million (Source)
Final Fantasy XII (2006):$48 million
Tom Clancy MMO: $50 million (IN DEVELOPMENT)
This is Vegas: $40 - $50 Million (CANCELLED)
Call of Duty: Modern Warfare 2 (2009): $40-50 million
LA Noire (2011): $50 million
Half Life 2 (2004): $50 Million
All Points Bulletin (2010): $50 million
Halo: Reach (2010): $55 Million
World of Warcraft (2004-Nowadays): $60 Million
Metal Gear Solid 4 (2008): $60 million
Too Human (2008): $60+ million
Shenmue+Shenmue 2 (2000-2001): $70 million [equivalent to $95 million in 2011]
Red Dead Redemption (2010): $80 million
Gran Turismo 5 (2010): $80 million
Grand Theft Auto 4 (2008): $100 million
Max Payne 3 (2012): $105 million
Star Wars:The Old Republic (2011): $200 million
Game Developer Salary Survey 2011 LINK

Ghostbusters (2009): $15-$20 million
Crackdown (2007): $20 million
Assassin's Creed (2007): $20 million
Lost Planet (2006): $20 million to develop, $20 million to promote
Yakuza+Yakuza 2 (2006-2008): $21 million
Crysis (2008): $22 million
Brutal Legend (2009): $24 million
Assassin's Creed 2 (2009): $24 million
Duke Nukem Forever (2011): $20 - $30 Million
Stranglehold (2007): $30 million
Halo 3 (2007): $30 million, $55 million including promotional costs
Wii Fit (2008): ~$40 million marketing cost
Final Fantasy IX (2000) :$40 million
God of War III (2010): $44 million
Final Fantasy VII (1997): $45 million [equivalent to $64 million in 2012]; plus $100 million marketing
Killzone 2 (2009): $45 million
Driv3r (2004): $48 million (Source)
Final Fantasy XII (2006):$48 million
Tom Clancy MMO: $50 million (IN DEVELOPMENT)
This is Vegas: $40 - $50 Million (CANCELLED)
Call of Duty: Modern Warfare 2 (2009): $40-50 million
LA Noire (2011): $50 million
Half Life 2 (2004): $50 Million
All Points Bulletin (2010): $50 million
Halo: Reach (2010): $55 Million
World of Warcraft (2004-Nowadays): $60 Million
Metal Gear Solid 4 (2008): $60 million
Too Human (2008): $60+ million
Shenmue+Shenmue 2 (2000-2001): $70 million [equivalent to $95 million in 2011]
Red Dead Redemption (2010): $80 million
Gran Turismo 5 (2010): $80 million
Grand Theft Auto 4 (2008): $100 million
Max Payne 3 (2012): $105 million
Star Wars:The Old Republic (2011): $200 million
Game Developer Salary Survey 2011 LINK

There's also another factor of game budgets a lot of people don't talk about...see back in the 1990s and early 00s, video game budgets were mostly centered around artists, programmers, designers, QA and testers. Nowadays, a huge portion of a game's budget resides in marketing, in fact, for some games, 200% of the budget will go into marketing while the game itself will cost anywhere between $10 and $20 million to actually design and produce.
Another downside to development costs -- something that plagues more studios than many companies let on -- is project waste. Project waste is probably one of the biggest viruses spreading throughout the gaming industry right now. RealTime Worlds was a prime example of how to blow $100 million over the course of five years on a project like All Points Bulletin and the game wasn't even finished by the time the studio exhausted all their funds.
Tanner is alive and he wants revenge.The story will continue in Moscow (the russians bought the stolen cars).

