Modding discussion for DRIV3R.
User avatar
By Paperboy
#58602
Ello everyone. I've been using the wonderful Antilli tool to begin working on a HD Texture Pack. I'm sure stuff like this is in progress by other people, but I'm taking a shot.
I plan to work on everything in this order:
Guns
Vehicles
Plants and Trees
Roads and Surfaces
Buildings
Misc World Items
Seems like it'll be fun. Also I plan to make much more extensive use of the included but undermined specular shader for the pc release in this texture pack!
Some screenshots of guns, so far.
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And yes, I am aware there are a couple of mistakes on these textures, but everything is obviously subject to change :P
Last edited by Paperboy on Mon Sep 17, 2018 8:31 pm, edited 7 times in total.
User avatar
By Paperboy
#58610
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Starting Pistol is textured! :D

(As for the unusually bright trigger, the tex co-ordinates on the model for the trigger and guard actually sample from the back of the grip. There was no way to avoid this, I actually used a different grip to what's on this pistol in real life, as the original had a gritty texture, which looked even worse. xD )
By cleone
#58613
Now all we need it cockpit camera
User avatar
By Paperboy
#58616
Will you give Tanner a beard like in SF?
Should I? If there's any change I'd make to Tanner, I'd make him walk and jump like a real human being and not a crude android.
User avatar
By Olanov
#58618
Will you give Tanner a beard like in SF?
Should I? If there's any change I'd make to Tanner, I'd make him walk and jump like a real human being and not a crude android.
I honestly don't think he should have a beard. It'll create continuity problems with cutscenes.
User avatar
By Paperboy
#58619
Will you give Tanner a beard like in SF?
Should I? If there's any change I'd make to Tanner, I'd make him walk and jump like a real human being and not a crude android.
I honestly don't think he should have a beard. It'll create continuity problems with cutscenes.
(Y)
User avatar
By AAShotgun
#58620
Will you give Tanner a beard like in SF?
Should I? If there's any change I'd make to Tanner, I'd make him walk and jump like a real human being and not a crude android.
I honestly don't think he should have a beard. It'll create continuity problems with cutscenes.
Yeah, I didn't think of that. But at least make his hair look a bit better. Great so far.
User avatar
By Olanov
#58621
Yeah, I don't think there's any problems making general improvements in regards of Tanner. Just some more texture detail etc. where possible. I suppose a good rule of thumb would be to respect continuity and the developers original intent, with a flavor of your own creative freedom and necessary realism. It is all up to you in the end, however.
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