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Extracting Driv3r Maps

Posted: Thu Mar 12, 2015 2:56 am
by Ss4gogeta0
Curious if someone has successfully extracted whole maps from D3 and if so then how?

someone wants it for the RAGE engine so yea...

Re: Extracting Driv3r Maps

Posted: Thu Mar 12, 2015 6:51 am
by Skylabh
Well not a whole map, but a part of the map ( Miami ), yes, already done ( by ripping from the game or rebuilding with some models extracted from the files ( thank you Mark) ) . I did a few tests a while ago before testing in RAGE. And to be honest, it's pretty arduous to rebuild a map or at least a part ( it takes quite some time to do ). I never really put videos or pics of my tests in fact.

Re: Extracting Driv3r Maps

Posted: Thu Mar 12, 2015 7:39 am
by VAIMAHDO
Skylabh wrote:Well not a whole map, but a part of the map ( Miami ), yes, already done ( by ripping from the game or rebuilding with some models extracted from the files ( thank you Mark) ) . I did a few tests a while ago before testing in RAGE. And to be honest, it's pretty arduous to rebuild a map or at least a part ( it takes quite some time to do ). I never really put videos or pics of my tests in fact.
I'm rebuilding Nice for my DRIV3R animations, I'll share it within the next year when I complete it. :) I will remove the external features and keep the map near default though, limited to positional guesses. :?

Re: Extracting Driv3r Maps

Posted: Thu Mar 12, 2015 10:10 am
by DatDirtyBananas
I ripped out Nice once back in early 2013 but it was partial map (it was before Antilli was created) I'd like to see a program that shows the postions or rips out the whole city in one file (like that driver_level_tool for Driver 2)

Re: Extracting Driv3r Maps

Posted: Fri Mar 13, 2015 1:09 pm
by Ss4gogeta0
I wonder if someone would have the time to do it... hmmmm....

maybe I can convince GTARandom to try