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Changing character models (working)

Posted: Sat Jun 29, 2013 6:48 pm
by Klancnik777
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UPDATE: due to the fact that my youtube channel has been deleted video is not available

This is the biggest discovery in driv3r modding. for me and for Driver madness. i finaly figured it out. how to change character models.

i was doing this this morning sleepy as hell

seriusly i made a big discovery on this one. and sorry about my spelling but i was nervous as hell when i discovered this *heart attack*
anyways after 9 years and we discovered how to change them character models. yet i wanted to change them for 9 years and now finaly here it is!
:specialdriver: :mrgreen: :P

Re: Changing character models (working)

Posted: Sat Jun 29, 2013 7:07 pm
by TheEngiGuy
Let's play as Timmy Vermicelli :mrgreen:

Re: Changing character models (working)

Posted: Sat Jun 29, 2013 7:57 pm
by Fireboyd78
All you did was model swap. I've tried finding more legitimate ways to do this but so far to no avail. Good job, however!

Re: Changing character models (working)

Posted: Sat Jun 29, 2013 8:21 pm
by Klancnik777
thx ;D

Re: Changing character models (working)

Posted: Sat Jun 29, 2013 9:13 pm
by Olanov
Nnnnnngh gotta find the cop models.

Re: Changing character models (working)

Posted: Sun Jun 30, 2013 6:48 am
by Klancnik777
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and that my children is what i call skeleton fuckup

Re: Changing character models (working)

Posted: Sun Jun 30, 2013 8:56 am
by Olanov
MY GOD, THAT SKELETON!
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Re: Changing character models (working)

Posted: Sun Jun 30, 2013 9:01 am
by Klancnik777
anyway this is for you olanov:

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Re: Changing character models (working)

Posted: Sun Jun 30, 2013 9:36 am
by Olanov
janujeq wrote:anyway this is for you olanov:

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All of my yes, I give it to you.

Re: Changing character models (working)

Posted: Mon Jul 01, 2013 12:03 am
by RacingFreak
F**K YEAH!! :specialdriver:

Re: Changing character models (working)

Posted: Mon Jul 01, 2013 12:36 am
by Runo
Can you change the model into Calita? :D :D

Re: Changing character models (working)

Posted: Mon Jul 01, 2013 12:59 am
by max.thunder
AWESOME WORK!!!

Would be actually funny playing undercover with Jericho. :lol:

Re: Changing character models (working)

Posted: Mon Jul 01, 2013 1:53 am
by Fab2cent
imagine if you can change the cop skins to Tanner and Jones and you have the Jericho skin, would be awesome :D

Re: Changing character models (working)

Posted: Mon Jul 01, 2013 6:29 am
by Klancnik777
Runo wrote:Can you change the model into Calita? :D :D
yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.

Re: Changing character models (working)

Posted: Tue Jul 02, 2013 2:57 am
by Fireboyd78
Just curious Jan, how did you figure out where the model parent containers were? It's a pretty interesting accomplishment considering I haven't released full specs on how models work :P

Re: Changing character models (working)

Posted: Tue Jul 02, 2013 6:20 am
by Runo
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D
yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.
aaargh :( damn! oh well :p

Re: Changing character models (working)

Posted: Tue Jul 02, 2013 6:45 am
by helkensinken
Runo wrote:
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D
yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.
aaargh :( damn! oh well :p
just replace the skeleton (if possible).

sorry for my bad english.

Re: Changing character models (working)

Posted: Tue Jul 02, 2013 1:37 pm
by Fireboyd78
driverever110 wrote:
Runo wrote:
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D
yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.
aaargh :( damn! oh well :p
just replace the skeleton (if possible).

sorry for my bad english.
Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P

Re: Changing character models (working)

Posted: Wed Jul 03, 2013 2:06 am
by helkensinken
CarLuver69 wrote:
driverever110 wrote:
Runo wrote:
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D
yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.
aaargh :( damn! oh well :p
just replace the skeleton (if possible).

sorry for my bad english.
Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P
I always thought it was in the animations folder EX: anim.folder and vice versa

sorry for my bad english

Re: Changing character models (working)

Posted: Wed Jul 03, 2013 2:42 am
by Fireboyd78
driverever110 wrote:
I always thought it was in the animations folder EX: anim.folder and vice versa

sorry for my bad english
Indeed, those are the animations. But the game assigns them using the EXE (another way to phrase this is, the game engine assigns animations, not outside/external files), meaning we can't edit a file (like a mission file) and have Tanner use different animations. If that makes any sense.

And your English is fine, you actually wrote a proper sentence and apologized for it :P

Re: Changing character models (working)

Posted: Wed Jul 03, 2013 2:49 am
by helkensinken
CarLuver69 wrote:
driverever110 wrote:
I always thought it was in the animations folder EX: anim.folder and vice versa

sorry for my bad english
Indeed, those are the animations. But the game assigns them using the EXE (another way to phrase this is, the game engine assigns animations, not outside/external files), meaning we can't edit a file (like a mission file) and have Tanner use different animations. If that makes any sense.

And your English is fine, you actually wrote a proper sentence and apologized for it :P
thank you (Y) :wink:

Re: Changing character models (working)

Posted: Thu Jul 04, 2013 2:25 am
by Klancnik777
CarLuver69 wrote:Just curious Jan, how did you figure out where the model parent containers were? It's a pretty interesting accomplishment considering I haven't released full specs on how models work :P
I was basicly experimenting and searching for strings that are in similar form betwen 00's in hex. and i finaly got it working ;D

also to note that gun models can also be changed. for vehicles i didn't test it yet :(

Re: Changing character models (working)

Posted: Thu Jul 04, 2013 3:58 am
by Fireboyd78
janujeq wrote:
CarLuver69 wrote:Just curious Jan, how did you figure out where the model parent containers were? It's a pretty interesting accomplishment considering I haven't released full specs on how models work :P
I was basicly experimenting and searching for strings that are in similar form betwen 00's in hex. and i finaly got it working ;D

also to note that gun models can also be changed. for vehicles i didn't test it yet :(
Vehicles are much more difficult. Each model comprises of an individual piece of the vehicle, such as a door, a wheel, the trunk, etc.

I'm slowly working on some tools to get the job done, so you shouldn't worry too much :P

Re: Changing character models (working)

Posted: Thu Jul 04, 2013 5:45 am
by Klancnik777
okay then ;)

Re: Changing character models (working)

Posted: Fri Jul 12, 2013 8:18 am
by pete
just replace the skeleton (if possible).

sorry for my bad english.
Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P
Also: floating guns

Re: Changing character models (working)

Posted: Sun Jul 14, 2013 8:09 am
by Klancnik777
ja that's also a problem

Re: Changing character models (working)

Posted: Sun Jul 14, 2013 9:02 am
by helkensinken
pete wrote:
just replace the skeleton (if possible).

sorry for my bad english.
Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P
Also: floating guns
glitch :shock:

Re: Changing character models (working)

Posted: Mon Jul 15, 2013 7:46 pm
by Klancnik777
also found tanner's shadow model! (or lod model?)

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conclusion: hex editing is fun!

edit: yep it was a shadow model alright

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Re: Changing character models (working)

Posted: Tue Jul 16, 2013 12:44 am
by helkensinken
janujeq wrote:also found tanner's shadow model! (or lod model?)

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conclusion: hex editing is fun!

edit: yep it was a shadow model alright

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young tanner :shock: :?: :?: :?:

Re: Changing character models (working)

Posted: Tue Jul 16, 2013 1:25 am
by Klancnik777
doesnt look young to me :P