Modding discussion for DRIV3R.
#49678
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UPDATE: due to the fact that my youtube channel has been deleted video is not available

This is the biggest discovery in driv3r modding. for me and for Driver madness. i finaly figured it out. how to change character models.

i was doing this this morning sleepy as hell

seriusly i made a big discovery on this one. and sorry about my spelling but i was nervous as hell when i discovered this *heart attack*
anyways after 9 years and we discovered how to change them character models. yet i wanted to change them for 9 years and now finaly here it is!
:specialdriver: :mrgreen: :P
Last edited by Klancnik777 on Thu Oct 10, 2013 8:06 am, edited 7 times in total.
#49697
Just curious Jan, how did you figure out where the model parent containers were? It's a pretty interesting accomplishment considering I haven't released full specs on how models work :P
User avatar
By Runo
#49699
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D


yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.


aaargh :( damn! oh well :p
#49700
Runo wrote:
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D


yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.


aaargh :( damn! oh well :p


just replace the skeleton (if possible).

sorry for my bad english.
#49703
driverever110 wrote:
Runo wrote:
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D


yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.


aaargh :( damn! oh well :p


just replace the skeleton (if possible).

sorry for my bad english.


Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P
#49716
CarLuver69 wrote:
driverever110 wrote:
Runo wrote:
janujeq wrote:
Runo wrote:Can you change the model into Calita? :D :D


yes i can. but as seen in above picture tanner uses male skeleton while calita uses female skeleton (duh) and result would be as seen in above picture.


aaargh :( damn! oh well :p


just replace the skeleton (if possible).

sorry for my bad english.


Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P


I always thought it was in the animations folder EX: anim.folder and vice versa

sorry for my bad english
#49717
driverever110 wrote:
I always thought it was in the animations folder EX: anim.folder and vice versa

sorry for my bad english


Indeed, those are the animations. But the game assigns them using the EXE (another way to phrase this is, the game engine assigns animations, not outside/external files), meaning we can't edit a file (like a mission file) and have Tanner use different animations. If that makes any sense.

And your English is fine, you actually wrote a proper sentence and apologized for it :P
#49718
CarLuver69 wrote:
driverever110 wrote:
I always thought it was in the animations folder EX: anim.folder and vice versa

sorry for my bad english


Indeed, those are the animations. But the game assigns them using the EXE (another way to phrase this is, the game engine assigns animations, not outside/external files), meaning we can't edit a file (like a mission file) and have Tanner use different animations. If that makes any sense.

And your English is fine, you actually wrote a proper sentence and apologized for it :P


thank you (Y) :wink:
#49723
CarLuver69 wrote:Just curious Jan, how did you figure out where the model parent containers were? It's a pretty interesting accomplishment considering I haven't released full specs on how models work :P


I was basicly experimenting and searching for strings that are in similar form betwen 00's in hex. and i finaly got it working ;D

also to note that gun models can also be changed. for vehicles i didn't test it yet :(
#49726
janujeq wrote:
CarLuver69 wrote:Just curious Jan, how did you figure out where the model parent containers were? It's a pretty interesting accomplishment considering I haven't released full specs on how models work :P


I was basicly experimenting and searching for strings that are in similar form betwen 00's in hex. and i finaly got it working ;D

also to note that gun models can also be changed. for vehicles i didn't test it yet :(


Vehicles are much more difficult. Each model comprises of an individual piece of the vehicle, such as a door, a wheel, the trunk, etc.

I'm slowly working on some tools to get the job done, so you shouldn't worry too much :P
User avatar
By pete
#49855
just replace the skeleton (if possible).

sorry for my bad english.


Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P


Also: floating guns
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#49881
pete wrote:
just replace the skeleton (if possible).

sorry for my bad english.


Unfortunately the skeleton that Tanner is assigned in-game is hardcoded into the EXE. It calls for "male_skeleton" so theoretically you can just replace "male_skeleton" with "female_skeleton" in the file where skeletons are defined, but then all of the male pedestrians will have a female skeleton and vice versa. :P


Also: floating guns


glitch :shock:
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