Modding discussion for DRIV3R.
User avatar
By Fireboyd78
#48350
Couldn't help but post this here. I finally understand the file formats enough to modify a VVV file to import any car from the game. I have only done one so far, but there's the possibility for more. I also increased the texture size for one of the textures to 256 X 256, which may or may not be noticeable.

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This is just a taste of how modifying will work when more is understood so an interface can be created. The challenger replaces the Mustang in Miami.

And you can get it right here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv

It's probably really buggy. Considering I had to remove all other cars the cops will be driving taxis most likely, either that or challengers.

More progress will follow as it comes. I am working on this every day (Y)
User avatar
By max.thunder
#48353
Great work!
User avatar
By Fireboyd78
#48367
1024 X 1024 textures are confirmed to be supported in DRIV3R! Here is my proof:

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You can get an updated version of this here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv (refresh your browser's cache if necessary, it should be a 3.57MB file now :D)

Tomorrow I will go for the big one - 2048 X 2048. That will be a turning point for sure ;)

EDIT: I just realized that the textures seem to be "dumbed down" in game. I wonder if I can fix that.

UPDATE: Alright, fixed it within 5 minutes. This is why you should always check your work, ladies and gentlemen. I'm surprised DRIV3R actually checks for the size before reading it from the DDS itself...lol.

Here's the old picture without the HD awesomeness..

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Since realizing my size/checksum error, I went back and fixed my 512 X 512 entry - doesn't look too shabby now! (Texture wasn't modified like the 1024 version was, btw)

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Can't say the same for the 256 X 256 entry....*pukes*


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User avatar
By max.thunder
#48369
HOLY SH*T!! That's beautiful!
CarLuver69 wrote:1024 X 1024 textures are confirmed to be supported in DRIV3R! Here is my proof:

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User avatar
By RaTcHeT302
Registration Days Posts Avatar
#48370
Are you going to make a guide on how to do this? Also are there any .fbx files for the Driver 3 car models usable in Maya?
User avatar
By Fireboyd78
#48371
RaTcHeT302 wrote:Are you going to make a guide on how to do this? Also are there any .fbx files for the Driver 3 car models usable in Maya?
Hi Ratchet, I made changes to the files manually as I am in the tedious process of decoding the model format. As for .FBX files of the DRIV3R car models, I am not sure how that might work. I have written a full-fledged viewer that is _still_ being worked on in MaxScript that has the capability to rip an entire model along with its pieces out.

Out of respect for Reflections and their team, I will not be releasing any "vehicle packs" that are basically .FBX/.OBJ/.MAX files of any of the DRIV3R cars. There will be a tool that will allow users to do this at their own discretion.

With great things comes great responsibility. And great things must wait. So I ask everyone to be patient and keep up the excitement for this tedious project, going on 2 (almost 3) weeks of constant work! (Y)
User avatar
By RaTcHeT302
Registration Days Posts Avatar
#48376
CarLuver69 wrote:
RaTcHeT302 wrote:Are you going to make a guide on how to do this? Also are there any .fbx files for the Driver 3 car models usable in Maya?
Hi Ratchet, I made changes to the files manually as I am in the tedious process of decoding the model format. As for .FBX files of the DRIV3R car models, I am not sure how that might work. I have written a full-fledged viewer that is _still_ being worked on in MaxScript that has the capability to rip an entire model along with its pieces out.

Out of respect for Reflections and their team, I will not be releasing any "vehicle packs" that are basically .FBX/.OBJ/.MAX files of any of the DRIV3R cars. There will be a tool that will allow users to do this at their own discretion.

With great things comes great responsibility. And great things must wait. So I ask everyone to be patient and keep up the excitement for this tedious project, going on 2 (almost 3) weeks of constant work! (Y)
Honestly, as long as I'm able to obtain them by myself that would be great.
User avatar
By Fab2cent
Registration Days Posts Posts Posts Posts Avatar
#48386
Nice CarLuver69 LOOKS AWESOME, all these mods for driv3r on pc I NEED TO GET IT QUICK, only have the ps2 version :(
User avatar
By Fireboyd78
#48390
TheEngiGuy wrote:
CarLuver69 wrote: You can get an updated version of this here: https://dl.dropboxusercontent.com/u/691 ... /miami.vvv (refresh your browser's cache if necessary, it should be a 3.57MB file now :D)
That's really nice, thanks!
But in that file the police car is replaced by the taxi :shock:
Indeed, the reason being the police car was originally inside of the VVV file, but I modified the VVV file to contain only one vehicle so I would be able to test vehicle mods without ruining the rest of the cars :P
User avatar
By Coyote
#48431
I'm confused, what does this do? Does this mean you can import any car into Driver 3? :shock: I see that there's some differences between both Challengers, but I think I don't get it.
User avatar
By Fab2cent
Registration Days Posts Posts Posts Posts Avatar
#50301
My download link is just going to a page with alot of random text, sorry if this sounds stupid but how do i download this
User avatar
By Fab2cent
Registration Days Posts Posts Posts Posts Avatar
#50329
is there any way i can have the hd textured challenger without the cops driving pedestrian cars?
User avatar
By Fireboyd78
#50368
Fab2cent wrote:is there any way i can have the hd textured challenger without the cops driving pedestrian cars?
Yes, hopefully sometime soon. I need to finish writing my tools first.
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