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Re: LEV files revisited

Posted: Wed Dec 31, 2014 1:23 am
by DatDirtyBananas
How do you use this? I get a error everytime I try to extract something

Re: LEV files revisited

Posted: Wed Dec 31, 2014 7:00 pm
by SOAP
DatDirtyBananas wrote:How do you use this? I get a error everytime I try to extract something
please send a log file in logs/
Extractor could crash when command line is wrong or LEV file not found

Re: LEV files revisited

Posted: Thu Jan 01, 2015 2:13 am
by DatDirtyBananas
SOAP wrote:
DatDirtyBananas wrote:How do you use this? I get a error everytime I try to extract something
please send a log file in logs/
Extractor could crash when command line is wrong or LEV file not found
Honestly I'm not even sure how to use it. It has no instructions :(

Re: LEV files revisited

Posted: Thu Jan 01, 2015 2:56 am
by Skylabh
SOAP wrote:
DaRkProDucTioNs00 wrote:This is awesome! But the model files aren't generating. What am I supposed to do with the .bat file?
Extract driver_level_tool into directory (ex: D:\driver_level_tool)
copy .LEV files to D:\driver_level_tool\levels

run bat file

if you want to extract all cities (use separate bat files due to LEVELMODEL.obj overwrites)
driver_level +format 2 +textures 1 +world 1 +models 1 +carmodels 0 +lev levels/chicago.lev
driver_level +format 2 +textures 1 +world 1 +models 1 +carmodels 0 +lev levels/havana.lev
driver_level +format 2 +textures 1 +world 1 +models 1 +carmodels 0 +lev levels/vegas.lev
driver_level +format 2 +textures 1 +world 1 +models 1 +carmodels 0 +lev levels/rio.lev

+world [1/0] - turn on/off world extraction
+models [1/0] - turn on/off model extraction (only extracts global non-swap models)
+carmodels [0/1] - turn on/off vehicle model extraction (extracts clean and lod models)
+format [1/2] - LEV file format, set to 1 to extract Driver 1 levels (textures are UNTESTED, world doesn't export model correct)

for ex:
driver_level +format 1 +textures 1 +models 1 +carmodels 0 +lev levels/miami.lev
will extract models from Miami

EDIT:
WARNING: due to bug use value 0 to export cars, +carmodels 0

Re: LEV files revisited

Posted: Tue Feb 17, 2015 9:46 am
by VAIMAHDO
Does anyone have access to that level to .obj converter? The link is down and I lost that tool when I restored my laptop. If not that, then more specifically I need the city Chicago if anyone is willing to provide me with that or the tool to export it myself. Thanks in advance.

Re: LEV files revisited

Posted: Tue Feb 17, 2015 1:58 pm
by DatDirtyBananas
VAIMAHDO wrote:Does anyone have access to that level to .obj converter? The link is down and I lost that tool when I restored my laptop. If not that, then more specifically I need the city Chicago if anyone is willing to provide me with that or the tool to export it myself. Thanks in advance.
I have it. You want me toneend it to you via Skype?

Re: LEV files revisited

Posted: Mon Mar 02, 2015 11:36 pm
by Ss4gogeta0
somehow I cant seem to get the damn maps to load into gmax...

keeps giving me the "Out of Scripting Memory" error, and I keep uping the heapsize by about 20 megs at a time... literally up to 300 megs yet nothing... using the .OBJ importer maxscript....


any ideas or solutions?

Re: LEV files revisited

Posted: Tue Mar 03, 2015 6:00 am
by Wheels
Even though I don't know how to do most of this and neither I would ever, is it possible to switch files around so cars are in different cities? (example: Havana cars in Chicago)

Re: LEV files revisited

Posted: Tue Mar 03, 2015 7:14 am
by Skylabh
Ss4gogeta0 wrote:somehow I cant seem to get the damn maps to load into gmax...

keeps giving me the "Out of Scripting Memory" error, and I keep uping the heapsize by about 20 megs at a time... literally up to 300 megs yet nothing... using the .OBJ importer maxscript....


any ideas or solutions?
Why not use 3ds Max instead?

Re: LEV files revisited

Posted: Tue Mar 03, 2015 9:10 am
by VAIMAHDO
DatDirtyBananas wrote: I have it. You want me toneend it to you via Skype?
Yes!

Re: LEV files revisited

Posted: Wed Mar 04, 2015 6:16 pm
by SOAP

Re: LEV files revisited

Posted: Sat Mar 07, 2015 9:08 am
by Ss4gogeta0
Skylabh wrote:
Ss4gogeta0 wrote:somehow I cant seem to get the damn maps to load into gmax...

keeps giving me the "Out of Scripting Memory" error, and I keep uping the heapsize by about 20 megs at a time... literally up to 300 megs yet nothing... using the .OBJ importer maxscript....


any ideas or solutions?
Why not use 3ds Max instead?
didnt think they had a student license... but I found out the other day and was able to load it into 3DS Max

Image

:specialdriver:

Re: LEV files revisited

Posted: Sat Mar 07, 2015 9:11 am
by VAIMAHDO
SOAP wrote:Tool is always available at:

http://www.mediafire.com/download/gcig7 ... l_tool.rar
Many thanks!

Re: LEV files revisited

Posted: Sat Mar 07, 2015 11:03 am
by DatDirtyBananas
Ss4gogeta0 wrote:
Skylabh wrote:
Ss4gogeta0 wrote:somehow I cant seem to get the damn maps to load into gmax...

keeps giving me the "Out of Scripting Memory" error, and I keep uping the heapsize by about 20 megs at a time... literally up to 300 megs yet nothing... using the .OBJ importer maxscript....


any ideas or solutions?
Why not use 3ds Max instead?
didnt think they had a student license... but I found out the other day and was able to load it into 3DS Max

Image

:specialdriver:
What is your idea for the map? :D

Re: LEV files revisited

Posted: Sat Mar 07, 2015 12:36 pm
by Ss4gogeta0
DatDirtyBananas wrote:
Ss4gogeta0 wrote:
Skylabh wrote:
Ss4gogeta0 wrote:somehow I cant seem to get the damn maps to load into gmax...

keeps giving me the "Out of Scripting Memory" error, and I keep uping the heapsize by about 20 megs at a time... literally up to 300 megs yet nothing... using the .OBJ importer maxscript....


any ideas or solutions?
Why not use 3ds Max instead?
didnt think they had a student license... but I found out the other day and was able to load it into 3DS Max

Image

:specialdriver:
What is your idea for the map? :D
I was doing a small bit of research into chicago and was hoping to start a project where it can become a GTA SA city called "Midway" in a total conversion...


some zone ideas...
Code: Select all
Chicago Map Zones & Ped Types
Greektown - Nightlife District... # POPCYCLE_GROUP_CLUBBERS (VEGAS)
Gold Coast - Residential District... # POPCYCLE_GROUP_CASUAL_RICH (VEGAS)
Lincoln Park - Residential District... # POPCYCLE_GROUP_CASUAL_POOR (VEGAS)
Goose Island - Industrial District # POPCYCLE_GROUP_WORKERS
Downtown - Business District # POPCYCLE_GROUP_BUSINESS (SF)
Ukraine Village - Residential District... # POPCYCLE_GROUP_CASUAL_POOR (VEGAS)
Meigs Field - Airport # POPCYCLE_GROUP_AIRCREW_RUNWAY
Wrigleyville - Residential Area... # POPCYCLE_GROUP_CASUAL_AVERAGE
Chinatown - # POPCYCLE_GROUP_CASUAL_AVERAGE (SF)
Grant Park - Park # POPCYCLE_GROUP_PARKFOLK
Navy Pier - Tourist Destination... # POPCYCLE_GROUP_BEACHFOLK
Wicker Park - Residential District... # POPCYCLE_GROUP_CASUAL_AVERAGE (VEGAS)

Re: LEV files revisited

Posted: Mon Mar 09, 2015 6:04 am
by DatDirtyBananas
Ss4gogeta0 wrote:
DatDirtyBananas wrote:
Ss4gogeta0 wrote:
Skylabh wrote:
Ss4gogeta0 wrote:somehow I cant seem to get the damn maps to load into gmax...

keeps giving me the "Out of Scripting Memory" error, and I keep uping the heapsize by about 20 megs at a time... literally up to 300 megs yet nothing... using the .OBJ importer maxscript....


any ideas or solutions?
Why not use 3ds Max instead?
didnt think they had a student license... but I found out the other day and was able to load it into 3DS Max

Image

:specialdriver:
What is your idea for the map? :D
I was doing a small bit of research into chicago and was hoping to start a project where it can become a GTA SA city called "Midway" in a total conversion...


some zone ideas...
Code: Select all
Chicago Map Zones & Ped Types
Greektown - Nightlife District... # POPCYCLE_GROUP_CLUBBERS (VEGAS)
Gold Coast - Residential District... # POPCYCLE_GROUP_CASUAL_RICH (VEGAS)
Lincoln Park - Residential District... # POPCYCLE_GROUP_CASUAL_POOR (VEGAS)
Goose Island - Industrial District # POPCYCLE_GROUP_WORKERS
Downtown - Business District # POPCYCLE_GROUP_BUSINESS (SF)
Ukraine Village - Residential District... # POPCYCLE_GROUP_CASUAL_POOR (VEGAS)
Meigs Field - Airport # POPCYCLE_GROUP_AIRCREW_RUNWAY
Wrigleyville - Residential Area... # POPCYCLE_GROUP_CASUAL_AVERAGE
Chinatown - # POPCYCLE_GROUP_CASUAL_AVERAGE (SF)
Grant Park - Park # POPCYCLE_GROUP_PARKFOLK
Navy Pier - Tourist Destination... # POPCYCLE_GROUP_BEACHFOLK
Wicker Park - Residential District... # POPCYCLE_GROUP_CASUAL_AVERAGE (VEGAS)
sounds good to me

Re: LEV files revisited

Posted: Mon Mar 09, 2015 7:58 am
by Wheels
DirtyBanana, if you plan on converting Chicago to GTA: SA, you have to be sure the format of the city matches Los Santos, and be sure you have rooftops. Because every city has them.

Just lettin' ya know.

Re: LEV files revisited

Posted: Mon Mar 09, 2015 10:48 am
by DatDirtyBananas
Wheels wrote:DirtyBanana, if you plan on converting Chicago to GTA: SA, you have to be sure the format of the city matches Los Santos, and be sure you have rooftops. Because every city has them.

Just lettin' ya know.
Umm... I'm not making it, I was asking that guy that showed those photos :lol:

Re: LEV files revisited

Posted: Mon Mar 09, 2015 5:12 pm
by Wheels
Aww, sh*t! Sorry about that!

Re: LEV files revisited

Posted: Wed Mar 11, 2015 6:48 am
by DatDirtyBananas
Well sh*t. I was looking to see if there a way to extract the Driver 2 cars. Too bad that link to them are dead :(

Re: LEV files revisited

Posted: Wed Mar 11, 2015 2:37 pm
by SOAP
DatDirtyBananas wrote:Well sh*t. I was looking to see if there a way to extract the Driver 2 cars. Too bad that link to them are dead :(
You tried this link?
http://www.mediafire.com/download/gcig7 ... l_tool.rar

Also reuploaded it on Google disk:
https://drive.google.com/file/d/0B5qNP_ ... sp=sharing

Re: LEV files revisited

Posted: Wed Mar 11, 2015 8:05 pm
by Wheels
DatDirtyBananas wrote:Well sh*t. I was looking to see if there a way to extract the Driver 2 cars. Too bad that link to them are dead :(
Wheels wrote:Aww, sh*t! Sorry about that!
2 Sh*ts and 2 people + 1 thread + 2 Quotes with 2 Sh*ts = ILLUMINATI CONFIRME

[youtube]
[/youtube]

Re: LEV files revisited

Posted: Wed Mar 11, 2015 11:52 pm
by DatDirtyBananas
SOAP wrote:
DatDirtyBananas wrote:Well sh*t. I was looking to see if there a way to extract the Driver 2 cars. Too bad that link to them are dead :(
You tried this link?
http://www.mediafire.com/download/gcig7 ... l_tool.rar

Also reuploaded it on Google disk:
https://drive.google.com/file/d/0B5qNP_ ... sp=sharing
Actually i ticked +carmodel 1 and it ripped out the cars in the models folder. It's really nice! I tried out Chicago vehicles and Vegas vehicles :specialdriver:

Re: LEV files revisited

Posted: Thu Mar 12, 2015 1:01 am
by Ss4gogeta0
Wheels wrote:DirtyBanana, if you plan on converting Chicago to GTA: SA, you have to be sure the format of the city matches Los Santos, and be sure you have rooftops. Because every city has them.

Just lettin' ya know.
lol dont worry, its all getten taken care of... I have someone on it right now...

Re: LEV files revisited

Posted: Thu Mar 12, 2015 6:49 am
by Wheels
Ss4gogeta0 wrote:
Wheels wrote:DirtyBanana, if you plan on converting Chicago to GTA: SA, you have to be sure the format of the city matches Los Santos, and be sure you have rooftops. Because every city has them.

Just lettin' ya know.
lol dont worry, its all getten taken care of... I have someone on it right now...
Ahh, OK. I'd love to see it in action.

Re: LEV files revisited

Posted: Thu Mar 12, 2015 10:07 am
by DatDirtyBananas
Wheels wrote:
Ss4gogeta0 wrote:
Wheels wrote:DirtyBanana, if you plan on converting Chicago to GTA: SA, you have to be sure the format of the city matches Los Santos, and be sure you have rooftops. Because every city has them.

Just lettin' ya know.
lol dont worry, its all getten taken care of... I have someone on it right now...
Ahh, OK. I'd love to see it in action.
Same here. I'd love to see what Driver would look in a different engine :o

Re: LEV files revisited

Posted: Fri Mar 13, 2015 1:19 pm
by Ss4gogeta0
DatDirtyBananas wrote:
Wheels wrote:
Ss4gogeta0 wrote:
Wheels wrote:DirtyBanana, if you plan on converting Chicago to GTA: SA, you have to be sure the format of the city matches Los Santos, and be sure you have rooftops. Because every city has them.

Just lettin' ya know.
lol dont worry, its all getten taken care of... I have someone on it right now...
Ahh, OK. I'd love to see it in action.
Same here. I'd love to see what Driver would look in a different engine :o
Chicago was just converted to RAGE, video to be up soon...

thanks to GTARandom

Re: LEV files revisited

Posted: Sat Mar 14, 2015 9:24 am
by DatDirtyBananas
:o CAN'T WAIT TO SEE IT. DONGS WILL EXPAND!

Re: LEV files revisited

Posted: Sun Mar 15, 2015 12:32 pm
by Ss4gogeta0
DatDirtyBananas wrote::o CAN'T WAIT TO SEE IT. DONGS WILL EXPAND!
[youtube]
[/youtube]

missing textures here and there... plus it seems abit smallish... but it works :D

Re: LEV files revisited

Posted: Sun Mar 15, 2015 1:02 pm
by DatDirtyBananas
Ss4gogeta0 wrote:
DatDirtyBananas wrote::o CAN'T WAIT TO SEE IT. DONGS WILL EXPAND!
[youtube]
[/youtube]

missing textures here and there... plus it seems abit smallish... but it works :D
That ENB makes the city look HIDEOUS but that city made my dong expand (Y)