- Sun Mar 15, 2015 1:25 pm
#57382
Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.
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Skylabh wrote:Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.You agree too?
DatDirtyBananas wrote:Well i did not think for a second to ENB so yes i agree.Skylabh wrote:Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.You agree too?
Skylabh wrote:Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.GTARandom was the one who did the conversion as he has far superior knowledge of GTA IV's inner workings than I do... and I was not the one who did the video, my PC does not run GTA IV that well sadly (Its optimized for Intel CPU's and my PC is an AMD A10)
Ss4gogeta0 wrote:AMD A10's aren't necessarily the most powerful AMD processor out there, my FX 6300 plays GTA IV at pretty high settings with some insane framerates.Skylabh wrote:Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.GTARandom was the one who did the conversion as he has far superior knowledge of GTA IV's inner workings than I do... and I was not the one who did the video, my PC does not run GTA IV that well sadly (Its optimized for Intel CPU's and my PC is an AMD A10)
VAIMAHDO wrote:its just a $500 laptop im using, nothing special... and yea GTA IV's PC Port was messed up for AMD's... although if you have a powerful PC you can Brute Force it to work...Ss4gogeta0 wrote:AMD A10's aren't necessarily the most powerful AMD processor out there, my FX 6300 plays GTA IV at pretty high settings with some insane framerates.Skylabh wrote:Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.GTARandom was the one who did the conversion as he has far superior knowledge of GTA IV's inner workings than I do... and I was not the one who did the video, my PC does not run GTA IV that well sadly (Its optimized for Intel CPU's and my PC is an AMD A10)
Ss4gogeta0 wrote:Laptops.... I don't need to say anything more. Don't get me wrong, I love the idea of portable gaming, but laptops have a terrible strength/heat balance.VAIMAHDO wrote:its just a $500 laptop im using, nothing special... and yea GTA IV's PC Port was messed up for AMD's... although if you have a powerful PC you can Brute Force it to work...Ss4gogeta0 wrote:AMD A10's aren't necessarily the most powerful AMD processor out there, my FX 6300 plays GTA IV at pretty high settings with some insane framerates.Skylabh wrote:Nice job, materials converted to GIMS materials, but i was expecting to see the city without ENB in fact.GTARandom was the one who did the conversion as he has far superior knowledge of GTA IV's inner workings than I do... and I was not the one who did the video, my PC does not run GTA IV that well sadly (Its optimized for Intel CPU's and my PC is an AMD A10)
http://forums.steampowered.com/forums/s ... ?t=3152857
Poorly Optimized
Ss4gogeta0 wrote:got someone converting Havana to GTA III, hopefully it turns out well lolSounds good actually. Too bad Driver 2 wasn't a newer game (meaning PS2, Xbox, PC). There would've been some more detailed areas like Driv3r
DatDirtyBananas wrote:yea, but then again we have people who can model things in the game...Ss4gogeta0 wrote:got someone converting Havana to GTA III, hopefully it turns out well lolSounds good actually. Too bad Driver 2 wasn't a newer game (meaning PS2, Xbox, PC). There would've been some more detailed areas like Driv3r
Ss4gogeta0 wrote:Definitely! Like that post when I put a feltzer engine into the Nice convertibleDatDirtyBananas wrote:yea, but then again we have people who can model things in the game...Ss4gogeta0 wrote:got someone converting Havana to GTA III, hopefully it turns out well lolSounds good actually. Too bad Driver 2 wasn't a newer game (meaning PS2, Xbox, PC). There would've been some more detailed areas like Driv3r
Rio Missing 49, 64, 65, 66, 67, 69
Vegas Missing 5, 11, 12, 18, 19, 26, 33, 35, 43, 50, 56, 63, 64, 65, 66, 67, 68
Chicago Missing 46, 47, 49, 54, 55, 56, 57, 61, 64, 66, 67, 70
Havana Missing 38, 39, 42, 43, 44, 45, 48, 49
Havana 38 & 39 are found in the Beta Disc
Ss4gogeta0 wrote: also I tried converting the maps from Driver 1 but this is all I get... (NY Map, but happens to LA, Miami, SF maps aswell)PSX Driver 1 maps are not supported for now, but sector locations works as well. I haven't worked on it since I develop Driver Syndicate.
<Image cut>
Any Ideas?
Krishty wrote:I can provide raw vertex and texture data from my viewer (I am nowhere near advanced enough to write a script to import everything, but I may know someone who can), but you'd need to write a script or a plug-in to import those. And material information might have gone missing.
DatDirtyBananas wrote:Hmm where did you get that Driv3r Taxi? I'd like that mod (it fits better with GTA SA though imo) but it's good cant see to see a total conversion of one of the driver games one dayhonestly, I did not make the video so I dont know. you would have to ask Zmey20009 because hes the one whose been helping me with the GTA 3 conversion
SOAP wrote:its all good lol, tho I am loving that program. hopefully after you release Driver Syndicate you can go back and fix some of the smaller bugs and expand upon it abit more to support other games in the seriesSs4gogeta0 wrote: also I tried converting the maps from Driver 1 but this is all I get... (NY Map, but happens to LA, Miami, SF maps aswell)PSX Driver 1 maps are not supported for now, but sector locations works as well. I haven't worked on it since I develop Driver Syndicate.
<Image cut>
Any Ideas?
Ss4gogeta0 wrote: I am nowhere near advanced enough to write a script to import everything, but I may know someone who canHere it its: http://www37.zippyshare.com/v/jEWYiLQp/file.html
so toss em my way please
float x, y, z
byte r, g, b
byte textureIndex (in the r8g8b8c8 file)
byte u, v
ushort unused
float x, y, z
byte r, g, b
byte unused
float x, y, z;
byte textureIndex (in the r8g8b8c8 file; set color to black and use alpha channel only)
byte unused
byte u, v
float x, y (left and upwards relative to center of the sprite)
float centerX, centerY, centerZ
byte textureIndex
byte unused
byte u, v
float skyR, skyG, skyB
float sunX, sunY, sunZ
float sunR, sunG, sunB
DatDirtyBananas wrote:Hmm where did you get that Driv3r Taxi? I'd like that mod (it fits better with GTA SA though imo) but it's good cant see to see a total conversion of one of the driver games one dayI guess he extracted the taxi from the game's files with Antilli.
Skylabh wrote:sh*t, i'd like to know how to make a car mod for GTA, I've only done it on GTA Vice City with Zmodeler2 and it had issuesDatDirtyBananas wrote:Hmm where did you get that Driv3r Taxi? I'd like that mod (it fits better with GTA SA though imo) but it's good cant see to see a total conversion of one of the driver games one dayI guess he extracted the taxi from the game's files with Antilli.
Krishty wrote:Here it its: http://www24.zippyshare.com/v/8fg1YbR0/file.htmlCould you publish source code?
aerom wrote:Watch your private messages.Krishty wrote:Here it its: http://www24.zippyshare.com/v/8fg1YbR0/file.htmlCould you publish source code?
Ss4gogeta0 wrote:could it be a bug in the program? something might be redirecting it to extract the chicago textures for vegasDid you put the level in a "levels" folder ?
https://youtu.be/_2yMdyltjIw Lucas in Nice takes […]